- San Ramon
Pinned Loading
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GameEngine
GameEngine PublicGame engine developed from scratch on C++. This engine include own math library,file system,memory system and graphic library imported from openGl and tweaked to work with this engine. There are fe…
C++ 2
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GameParticles
GameParticles PublicHard core optimized techniques used to optimize the 40k cube animation sand. SIMD, Hot/Cold data Structures, Return value Optimizations and implicit conversions used. Matrices Translate, Rotate, Sc…
C++
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Jetsons-Theme-song
Jetsons-Theme-song PublicJetsons theme song, 2k chunks played simultaneously using C++ multi-threading concepts
C++
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OmegaRace-MultiPlayer
OmegaRace-MultiPlayer PublicThis a Multiplayer shooting game developed using TCP and UDP protocols with C#. Micrsoft XNA is used to host the game. Run it on visual studio 2013 on two systems, connect and enjoy the game.
C#
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SIMDforMatrix_Multiplication
SIMDforMatrix_Multiplication PublicSIMD intrinsics for C++ optimization. Game and engine programmers can use use SIMD library for developing low latency systems. It is so obvious to calculate T*R*S for every update to render, these …
C++ 2
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