Skip to content
View CharanTejaAllada's full-sized avatar
🎯
Focusing
🎯
Focusing
  • San Ramon

Block or report CharanTejaAllada

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. DataStructures DataStructures Public

    Data Structures and coding questions

    C++

  2. GameEngine GameEngine Public

    Game engine developed from scratch on C++. This engine include own math library,file system,memory system and graphic library imported from openGl and tweaked to work with this engine. There are fe…

    C++ 2

  3. GameParticles GameParticles Public

    Hard core optimized techniques used to optimize the 40k cube animation sand. SIMD, Hot/Cold data Structures, Return value Optimizations and implicit conversions used. Matrices Translate, Rotate, Sc…

    C++

  4. Jetsons-Theme-song Jetsons-Theme-song Public

    Jetsons theme song, 2k chunks played simultaneously using C++ multi-threading concepts

    C++

  5. OmegaRace-MultiPlayer OmegaRace-MultiPlayer Public

    This a Multiplayer shooting game developed using TCP and UDP protocols with C#. Micrsoft XNA is used to host the game. Run it on visual studio 2013 on two systems, connect and enjoy the game.

    C#

  6. SIMDforMatrix_Multiplication SIMDforMatrix_Multiplication Public

    SIMD intrinsics for C++ optimization. Game and engine programmers can use use SIMD library for developing low latency systems. It is so obvious to calculate T*R*S for every update to render, these …

    C++ 2