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It is easy to go from a number to a Geometry.Point, but it is not easy to go in the other direction (unless the type of point of point is known). This PR adds new methods to Float32, Float64, and BigFloat to X/Y/Z/Lat/Long point to convert them into numbers. This feature would be very useful in converting a Field of ZPoints into a scalar field, which is what we need for the interpolation routines
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