Skip to content
This repository has been archived by the owner on Aug 12, 2021. It is now read-only.

Hackerman States

Damion Gans edited this page Mar 22, 2020 · 2 revisions

The CTF-image always has a state that is decided upon the current step of the challenges that the user is taking. For example, the state 00.hacked means Challenge 00 and step Hacked. The format of the states is: [challengenumber].[stepname] and consist of two digits, a dot (.), and a camelCase step name without spaces, digits or symbols. For reasons of convenience, these states are called Hackerman States.

On this page all the different Hackerman States possibilities are explained, including what triggers them and their impact on the image. The Hackerman States are chronologically ordered.


Challenge 00

Installed

Trigger

Installing the CTF-box and booting it first time.

Description

The CTF-box has been installed and the user is ready to begin his/her Linux adventure.

Impact

  • The intranet root redirects to the login page of the intranet.

Hacked

Trigger

The /hackerman route has been opened for the first time.

Description

The intranet portal has been hacked by Mr. Hackerman.

Impact

  • The intranet root redirects to the hackerman page (so no more normal intranet here)
  • Hackermans introduction is shown to the player.
Clone this wiki locally