An interactive story-telling "console" designed to make programming your own stories easy using a YAML-based parser. Uses the WPF framework to render buttons/text in a pleasing way on Windows 10.
- Name the file story.yaml and place it in binary path
- Copy and paste the following script to get started:
---
pages:
- pageNo: 1
textOpen: "You read page 1's opening text."
storyButtons:
- num: 0
go: 2
text: "Turn to page 2"
- num: 1
go: 3
text: "Skip to page 3"
- pageNo: 2
textOpen: >-
You reach page 2.
Once you've fully read it, you must decide what to do next.
textClose: "You close page 2."
storyButtons:
- num: 0
go: 1
text: |-
Go to
Page 1
- num: 3
go: 3
text: |-
Go to
Page 3
- pageNo: 3
textOpen: "This is the first time you've read page 3!"
textReturn: "You've read page 3 before..."
storyButtons:
- num: 0
go: 1
text: "Restart Story"
- num: 1
go: 4
text: "End Story"
- pageNo: 4
textOpen: "The story is over!"
storyButtons: []
- Walter Macfarland (Epitaph64) for this project
- YamlDotNet (Deserialize YAML format for story loading):
- Proper error handling, particularly passing YAML parser errors to game console instead of crashing.
- Story load function / story browser
- Ability to restart a story (perhaps via hotkey which prompts user)
- Story format (using YAMLDotNet to provide YAML deserialization):
- Add metadata (author name, story title, etc.)
- Change font family, button colors, "console" printout background/foreground colors.
- For much later, perhaps even integrating the ability to allow more advanced authors to use HTML/CSS to style the way the text generated by pages/buttons appears.