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Priority System

FabioZumbi12 edited this page Aug 29, 2020 · 19 revisions

Priority system allow players to create villages, communities, cities or big regions with other regions inside to define priorities, effects, flags, game mode and etc.

The priority system its easy to use:

The basic

  • Main region is the lower priority (bigger regions);
  • Children regions is the high priority (little regions inside that bigger);

Limit Blocks Summary

The priorities are auto assigned based on region sizes.

Normal Areas Getting Block Limits

Single regions are always high priority.

Main and Child NOT Getting Block Limits

In this case, te child region don't block discounted from player block limits. The main region need to be the same leader, otherwise will discount both block limits.

Main and Child Getting Regions Limits

If the region is partially inside other region, will discount the full area and not partially.

  1. Regions inside other regions don't discount the block values of player limits.
  2. When you create a region, the priority is automatic assigned to 0(zero).
  3. If you is creating a region inside other (child region), your new region will get positive priority.
  4. Positive PRIORITY will give the player all effects from this child region, ignoring all flags from main region, including allow to build, break and all as same of single region.
  5. If you is creating a region surrounding other your region (base region or main), your new region will get negative priority.
  6. Negative PRIORITY will leave the effect flags to the child regions, and if the player isn't under child region, will get the effects from main region.
  7. If you give Admin to a player in a child region, and you is an Leader on main region, this player can't remove you as Leader from that child region. This is for security, or if that player don't enter anymore on server.
  8. The Leader of main region is considered the Mayor of the city and have control over all regions under your main region.