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Put includes into TQMesh.h and update examples / application for it
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#!/bin/bash | ||
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set -e | ||
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./bin/run_examples 01 | ||
./bin/run_examples 02 | ||
./bin/run_examples 03 | ||
./bin/run_examples 04 | ||
./bin/run_examples 05 | ||
./bin/run_examples 06 | ||
./bin/run_examples 07 | ||
./bin/run_examples 08 | ||
./bin/run_examples 09 | ||
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if [ $? -eq 0 ]; then | ||
echo ALL TESTS PASSED | ||
else | ||
echo SOME TESTS FAILED | ||
fi |
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*/ | ||
#pragma once | ||
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#include <string> | ||
#include <exception> | ||
#include "STLHeaders.h" | ||
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namespace TQMesh { | ||
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "Vertex.h" | ||
#include "Edge.h" | ||
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "utils.h" | ||
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*/ | ||
#pragma once | ||
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#include <algorithm> | ||
#include <limits.h> | ||
#include "STLHeaders.h" | ||
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#include "VecND.h" | ||
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "VecND.h" | ||
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "utils.h" | ||
#include "Vertex.h" | ||
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "VecND.h" | ||
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/* | ||
* This source file is part of the tqmesh library. | ||
* This code was written by Florian Setzwein in 2022, | ||
* and is covered under the MIT License | ||
* Refer to the accompanying documentation for details | ||
* on usage and license. | ||
*/ | ||
#pragma once | ||
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#include <vector> | ||
#include <list> | ||
#include <iomanip> | ||
#include <memory> | ||
#include <algorithm> | ||
#include <numeric> | ||
#include <utility> | ||
#include <array> | ||
#include <functional> | ||
#include <iostream> | ||
#include <fstream> | ||
#include <sstream> | ||
#include <string> | ||
#include <exception> | ||
#include <cassert> | ||
#include <float.h> | ||
#include <limits.h> | ||
#include <cmath> | ||
#include <stdexcept> |
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/* | ||
* This source file is part of the tqmesh library. | ||
* This code was written by Florian Setzwein in 2022, | ||
* and is covered under the MIT License | ||
* Refer to the accompanying documentation for details | ||
* on usage and license. | ||
*/ | ||
#pragma once | ||
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#include <TQMeshConfig.h> | ||
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#include "STLHeaders.h" | ||
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#include "VecND.h" | ||
#include "Timer.h" | ||
#include "Geometry.h" | ||
#include "Container.h" | ||
#include "Helpers.h" | ||
#include "MathUtility.h" | ||
#include "Testing.h" | ||
#include "ParaReader.h" | ||
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#include "utils.h" | ||
#include "Error.h" | ||
#include "Vertex.h" | ||
#include "Facet.h" | ||
#include "FacetGeometry.h" | ||
#include "Edge.h" | ||
#include "EdgeList.h" | ||
#include "Boundary.h" | ||
#include "Domain.h" | ||
#include "Triangle.h" | ||
#include "Quad.h" | ||
#include "EntityChecks.h" | ||
#include "Mesh.h" | ||
#include "Front.h" | ||
#include "FrontUpdate.h" | ||
#include "MeshBuilder.h" | ||
#include "MeshCleanup.h" | ||
#include "MeshMerger.h" | ||
#include "MeshWriter.h" | ||
#include "MeshingStrategy.h" | ||
#include "ModificationStrategy.h" | ||
#include "SmoothingStrategy.h" | ||
#include "QuadLayerStrategy.h" | ||
#include "RefinementStrategy.h" | ||
#include "TriangulationStrategy.h" | ||
#include "MeshGenerator.h" | ||
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Original file line number | Diff line number | Diff line change |
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*/ | ||
#pragma once | ||
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#include <vector> | ||
#include "STLHeaders.h" | ||
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#include "Vertex.h" | ||
#include "Edge.h" | ||
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