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* WOOD WORKS + STONE BUTTON! ! ! ! * I hate this game
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{ | ||
"stretch": { | ||
"desc:": "The amount by which the chunk render distance sphere is stretched in Y direction. default:2.0, min 0.5, max 10", | ||
"stretch": 2.0 | ||
"stretch": 0.9 | ||
} | ||
} |
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overrides/config/brute_force_rendering_culling-client.toml
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["Sampling multiple"] | ||
#Range: 0.0 ~ 1.0 | ||
multiple = 0.5 | ||
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["Culling Map update delay"] | ||
#Range: 0 ~ 10 | ||
"delay frame" = 1 | ||
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["Cull entity"] | ||
enabled = true | ||
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["Cull block entity"] | ||
enabled = true | ||
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["Cull chunk"] | ||
enabled = true | ||
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["Async chunk rebuild"] | ||
enabled = true | ||
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#Entity skip CULLING | ||
["Entity ResourceLocation"] | ||
#Entity that skip CULLING, example: | ||
#["minecraft:creeper", "minecraft:zombie"] | ||
list = ["create:stationary_contraption"] | ||
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#Block Entity skip CULLING | ||
["Block Entity ResourceLocation"] | ||
#Block Entity that skip CULLING, example: | ||
#["minecraft:chest", "minecraft:mob_spawner"] | ||
list = ["minecraft:beacon"] | ||
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#Misc Options | ||
[misc] | ||
#Should you get a grave finder item after you respawn? | ||
spawnGraveFinder = true | ||
#Set to false to disable retrieval by sneaking on top of the grave. | ||
sneakRetrieval = true | ||
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#How the grave data is handled | ||
[data] | ||
#Defines how the experience should be handled when the player dies. | ||
#DROP: Drops the xp as normal. | ||
#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death. | ||
#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave. | ||
#KEEP_ALL: Stores all the players xp in the graves to restore it. | ||
#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL | ||
experienceHandling = "DROP" | ||
#Defines the amount of entries per player that can be stored to retrieve using commands. | ||
#Once the entry count overflows, the oldest entries will be removed. | ||
#Range: 1 ~ 99 | ||
graveEntryCount = 10 | ||
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#Grave Spawn Place Handling | ||
#The grave will first scan down from the death position until it finds a solid block to place the grave on. | ||
#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value | ||
#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on. | ||
#If it fails to find a place, it will then either: | ||
# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block | ||
# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air | ||
[position] | ||
#The scanning start position for a valid place to spawn | ||
#Range: -64 ~ 319 | ||
scanHeight = 60 | ||
#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave | ||
#Range: -64 ~ 319 | ||
scanRange = 10 | ||
#The block that should spawn below the grave if there is none | ||
floorBlock = "minecraft:dirt" | ||
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