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0.5.2 iborkedit (#218)
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* WOOD WORKS + STONE BUTTON! ! ! !

* I hate this game
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Ghostipedia authored Aug 23, 2024
1 parent 94b3a59 commit 4b98b16
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Showing 37 changed files with 803 additions and 109 deletions.
2 changes: 1 addition & 1 deletion overrides/config/EmiLootConfig_v1.json
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@@ -1,7 +1,7 @@
{
"debugMode": false,
"parseChestLoot": true,
"parseBlockLoot": true,
"parseBlockLoot": false,
"parseMobLoot": true,
"parseGameplayLoot": true,
"chestLootCompact": true,
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22 changes: 12 additions & 10 deletions overrides/config/apotheosis/names.cfg
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Expand Up @@ -691,7 +691,7 @@ tools {
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe
# Items in this group: delightful:froststeel_knife
#
# Default: [
S:FROSTSTEEL <
Expand Down Expand Up @@ -801,7 +801,7 @@ tools {
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: aether:holystone_pickaxe, aether:holystone_axe, aether:holystone_shovel, aether:holystone_hoe, aether:holystone_sword
# Items in this group: delightful:holystone_knife
#
# Default: [
S:HOLYSTONE <
Expand Down Expand Up @@ -894,7 +894,7 @@ tools {
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe
# Items in this group: delightful:cloggrum_knife
#
# Default: [
S:CLOGGRUM <
Expand Down Expand Up @@ -1162,7 +1162,7 @@ tools {
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: aether:zanite_pickaxe, aether:zanite_axe, aether:zanite_shovel, aether:zanite_hoe, aether:zanite_sword
# Items in this group: delightful:zanite_knife
#
# Default: [
S:ZANITE <
Expand Down Expand Up @@ -1277,7 +1277,7 @@ tools {
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: aether:gravitite_pickaxe, aether:gravitite_axe, aether:gravitite_shovel, aether:gravitite_hoe, aether:gravitite_sword
# Items in this group: delightful:gravitite_knife
#
# Default: [
S:GRAVITITE <
Expand Down Expand Up @@ -2178,11 +2178,6 @@ armors {
# Default: [
S:endermanoverhaul_badlands_hood <
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: kubejs:rebreather
#
# Default: [
S:kubejs_rebreather <
>
S:STRAY_CLOTH <
Expand All @@ -2191,6 +2186,13 @@ armors {
>
S:draconicadditions_infused_potato_helm <
>

# A list of material-based prefix names for this material group. May be empty.
# Items in this group: kubejs:reinforced_respirator
#
# Default: [
S:kubejs_reinforced_respirator <
>
}


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2 changes: 1 addition & 1 deletion overrides/config/betterfpsdist.json
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@@ -1,6 +1,6 @@
{
"stretch": {
"desc:": "The amount by which the chunk render distance sphere is stretched in Y direction. default:2.0, min 0.5, max 10",
"stretch": 2.0
"stretch": 0.9
}
}
33 changes: 33 additions & 0 deletions overrides/config/brute_force_rendering_culling-client.toml
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@@ -0,0 +1,33 @@

["Sampling multiple"]
#Range: 0.0 ~ 1.0
multiple = 0.5

["Culling Map update delay"]
#Range: 0 ~ 10
"delay frame" = 1

["Cull entity"]
enabled = true

["Cull block entity"]
enabled = true

["Cull chunk"]
enabled = true

["Async chunk rebuild"]
enabled = true

#Entity skip CULLING
["Entity ResourceLocation"]
#Entity that skip CULLING, example:
#["minecraft:creeper", "minecraft:zombie"]
list = ["create:stationary_contraption"]

#Block Entity skip CULLING
["Block Entity ResourceLocation"]
#Block Entity that skip CULLING, example:
#["minecraft:chest", "minecraft:mob_spawner"]
list = ["minecraft:beacon"]

2 changes: 1 addition & 1 deletion overrides/config/coldsweat/world_settings.toml
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Expand Up @@ -31,7 +31,7 @@
#max effect: the maximum temperature change this block can cause to a player (even with multiple blocks)
#predicates: the state that the block has to be in for the temperature to be applied (lit=true for a campfire, for example).
#Multiple predicates can be used by separating them with commas (i.e: "lit=true,waterlogged=false")
"Block Temperatures" = [["minecraft:soul_fire", -0.476, 7, true, 0.8], ["minecraft:fire", 0.476, 7, true, 0.8], ["minecraft:magma_block", 0.5, 3, true, 0.6], ["minecraft:soul_campfire", -0.476, 7, true, 0.6, "lit=true"], ["minecraft:ice", -0.15, 4, true, 0.5], ["minecraft:packed_ice", -0.25, 4, true, 1.0], ["minecraft:blue_ice", -0.35, 4, true, 1.0], ["minecraft:lava_cauldron", 0.5, 7, true, 1.5]]
"Block Temperatures" = [["farmersdelight:stove", 0.676, 7, true, 0.7], ["minecraft:soul_fire", -0.476, 7, true, 0.8], ["minecraft:fire", 0.476, 7, true, 0.8], ["minecraft:magma_block", 0.5, 3, true, 0.6], ["minecraft:soul_campfire", -0.476, 3, true, 0.6, "lit=true"], ["minecraft:ice", -0.15, 4, true, 0.5], ["minecraft:packed_ice", -0.25, 4, true, 1.0], ["minecraft:blue_ice", -0.35, 4, true, 1.0], ["gtceu:cupronickel_coil_block", 5, 4, true, 40.0, "active=true"], ["gtceu:kanthal_coil_block", 8, 4, true, 64.0, "active=true"], ["gtceu:nichrome_coil_block", 12, 4, true, 96.0, "active=true"]]
#The maximum range of blocks' area of effect
#Note: This will not change anything unless blocks are configured to utilize the expanded range
#This value is capped at 16 for performance reasons
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2 changes: 1 addition & 1 deletion overrides/config/embeddium++.toml
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Expand Up @@ -5,7 +5,7 @@
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "OFF"
fpsDisplay = "SIMPLE"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF"
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10 changes: 5 additions & 5 deletions overrides/config/embeddium-options.json
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Expand Up @@ -2,29 +2,29 @@
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true,
"enable_vignette": false,
"use_quad_normals_for_shading": false
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"disable_incompatible_mod_warnings": false,
"cpu_render_ahead_limit": 3
"cpu_render_ahead_limit": 4
},
"performance": {
"chunk_builder_threads": 0,
"chunk_builder_threads": 20,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_compact_vertex_format": true,
"use_translucent_face_sorting_v2": true,
"use_translucent_face_sorting_v2": false,
"use_no_error_g_l_context": true
},
"notifications": {
"force_disable_donation_prompts": false,
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
"has_seen_donation_prompt": true
}
}
39 changes: 39 additions & 0 deletions overrides/config/enigmaticgraves-common.toml
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@@ -0,0 +1,39 @@

#Misc Options
[misc]
#Should you get a grave finder item after you respawn?
spawnGraveFinder = true
#Set to false to disable retrieval by sneaking on top of the grave.
sneakRetrieval = true

#How the grave data is handled
[data]
#Defines how the experience should be handled when the player dies.
#DROP: Drops the xp as normal.
#REMOVE: Doesn't drop or restore the xp. Effectively removes it on death.
#KEEP_VANILLA: Stores the same amount of xp that would've been dropped normally into the grave.
#KEEP_ALL: Stores all the players xp in the graves to restore it.
#Allowed Values: DROP, REMOVE, KEEP_VANILLA, KEEP_ALL
experienceHandling = "DROP"
#Defines the amount of entries per player that can be stored to retrieve using commands.
#Once the entry count overflows, the oldest entries will be removed.
#Range: 1 ~ 99
graveEntryCount = 10

#Grave Spawn Place Handling
#The grave will first scan down from the death position until it finds a solid block to place the grave on.
#If there is no solid block below the death position, it will attempt to scan from the 'scanHeight' value
#It will scan up to +-'scanRange' in attempt to find a solid block with 2 air blocks above it to spawn the grave on.
#If it fails to find a place, it will then either:
# - Place a block at y=1 with the grave on top, if the 'scanHeight' were filled with block
# - Place a block at y='scanHeight' with the grave on top, if the 'scanHeight' were filled with air
[position]
#The scanning start position for a valid place to spawn
#Range: -64 ~ 319
scanHeight = 60
#The vertical range (up/down) from the initial position to scan for a valid spot to place a grave
#Range: -64 ~ 319
scanRange = 10
#The block that should spawn below the grave if there is none
floorBlock = "minecraft:dirt"

2 changes: 1 addition & 1 deletion overrides/config/flywheel-client.toml
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@@ -1,6 +1,6 @@
#Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING"
backend = "OFF"
#Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false
#Enable or disable instance update limiting with distance.
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Expand Up @@ -756,6 +756,11 @@
description: [
"This respirator can be crafted late into steam and repaired with steel. "
"It has &l14 Times the Durability of the respirator"
""
"Currently the armor model isn't done so expect a massive pink cube on your skull."
"lmao."
""
"God I hate coding this game."
]
id: "1F5442CB5217C1B1"
shape: "gear"
Expand All @@ -769,12 +774,9 @@
Insulation: [ ]
}
}
id: "kubejs:rebreather"
id: "kubejs:reinforced_respirator"
tag: {
Damage: 0
affix_data: {
sockets: 0
}
}
}
type: "item"
Expand Down Expand Up @@ -847,6 +849,29 @@
x: 6.5d
y: -2.0d
}
{
description: [
"Redid mods. Some food mods and other contents mods got the axe"
""
"Make sure to regen your aether dim if you had it generated."
""
"Fixed a variety of bugs in QB/Recipes/Progression Locks"
""
"LuV Progression is slowly being made. "
""
""
"NOTICE : THE QUESTBOOK WILL START ITS OVERHAUL SOON "
""
"EXPECT FINALIZED VERSIONS OF QUESTS BETWEEN 0.5.1->0.7.0! ! !"
""
"THIS NOTICE WILL PERSIST UNTIL COMPLETION OF THE FIRST HALF OF THE QB CLEANUP!"
]
icon: "minecraft:writable_book"
id: "001ABD786A9CF26D"
subtitle: "Changelog 0.5.0 -> 0.5.1"
x: 8.0d
y: -3.5d
}
]
subtitle: ["It all starts here"]
title: "&fFirst Steps and Important Info"
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Expand Up @@ -252,6 +252,11 @@
"With Ethersteel and Stainless Steel, you can produce Hulls of expanded Arcane Prowess as well as Voltage."
""
"&l&bWelcome to HV&r"
""
""
"Heads up, Quests beyond this point are &opretty bad at having descriptions&r"
""
"Come 0.7.0 All quest Tabs Below UV should be cleaned up and dealt with!"
]
id: "2823B3BAEF820B50"
shape: "hexagon"
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