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["quantum computer"] | ||
#Define the maximum dimensions of the Quantum Computer Multiblock. | ||
#Range: 5 ~ 12 | ||
quantumComputerMaxSize = 7 | ||
#Define the maximum amount of multi threaders per Quantum Computer Multiblock. | ||
#Range: 4 ~ 16 | ||
quantumComputerAcceleratorThreads = 8 | ||
#Define the maximum amount of multi threaders per Quantum Computer Multiblock. | ||
#Range: 1 ~ 2 | ||
quantumComputerMaxMultiThreaders = 1 | ||
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock. | ||
#Range: 1 ~ 2 | ||
quantumComputermaxDataEntanglers = 1 | ||
#Define the multiplication factor of the multi threaders. | ||
#Range: 2 ~ 8 | ||
quantumComputerMultiThreaderMultiplication = 4 | ||
#Define the multiplication factor of the data entanglers. | ||
#Range: 2 ~ 8 | ||
quantumComputerDataEntanglerMultiplication = 4 | ||
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["quantum armor"] | ||
#Define the maximum walk speed increase. Values are divided by 10 before use. | ||
#Range: 10 ~ 100 | ||
quantumArmorMaxWalkSpeed = 60 | ||
#Define the maximum sprint speed increase. Values are divided by 10 before use. | ||
#Range: 10 ~ 150 | ||
quantumArmorMaxSprintSpeed = 80 | ||
#Define the maximum increase in step height. | ||
#Range: 1 ~ 5 | ||
quantumArmorMaxStepHeight = 3 | ||
#Define the maximum increase in jump height. | ||
#Range: 1 ~ 5 | ||
quantumArmorMaxJumpHeight = 3 | ||
#Define the maximum swim speed increase. Values are divided by 10 before use. | ||
#Range: 10 ~ 150 | ||
quantumArmorSwimSpeedBoost = 80 | ||
#Define the HP increased of the HP Buffer card. | ||
#Range: 5 ~ 50 | ||
quantumArmorHpBuffer = 20 | ||
#Define the maximum speed boost of the Flight Card. | ||
#Range: 1 ~ 15 | ||
quantumArmorMaxFlightSpeed = 10 | ||
#Define the evasion % chance of the evasion card. | ||
#Range: 0 ~ 100 | ||
quantumArmorEvasionChance = 30 | ||
#Define the max range of the magnet card. | ||
#Range: 5 ~ 15 | ||
quantumArmorMagnetRange = 12 | ||
#Define the Attack Damage boost of the Strength Card. | ||
#Range: 5 ~ 50 | ||
quantumArmorStrengthBoost = 10 | ||
#Define the Attack Speed Damage boost of the Attack Speed Card. | ||
#Range: 1 ~ 10 | ||
quantumArmorAttackSpeedBoost = 5 | ||
#Define the luck boost of the Luck Card. | ||
#Range: 1 ~ 5 | ||
quantumArmorLuckBoost = 2 | ||
#Define the max additional reach of the Reach Card. | ||
#Range: 1 ~ 8 | ||
quantumArmorMaxReachBoost = 5 | ||
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use. | ||
#Range: 1 ~ 20 | ||
quantumArmorRenegerationPerTick = 10 | ||
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment. | ||
#Range: 5 ~ 100 | ||
quantumArmorPercentageDamageAbsorption = 30 | ||
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[general] | ||
#Add various BOP resources to the Wandering Trader trade pool. | ||
wandering_trader_trades = true | ||
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[nether] | ||
#The weighting of bop biome regions in the nether. | ||
bop_nether_region_weight = 13 | ||
#The weighting of rare bop biome regions in the nether. | ||
bop_nether_rare_region_weight = 2 | ||
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#World generation related options. | ||
[overworld] | ||
#The weighting of primary bop biome regions in the overworld. | ||
#Range: > 0 | ||
bop_primary_overworld_region_weight = 10 | ||
#The weighting of secondary bop biome regions in the overworld. | ||
#Range: > 0 | ||
bop_secondary_overworld_region_weight = 8 | ||
#The weighting of rare bop biome regions in the overworld. | ||
bop_overworld_rare_region_weight = 2 | ||
#The weighting of bop biome regions in the nether. | ||
#Range: > 0 | ||
bop_nether_region_weight = 13 | ||
#The weighting of rare bop biome regions in the overworld. | ||
#Range: > 0 | ||
bop_overworld_rare_region_weight = 2 | ||
#The weighting of rare bop biome regions in the nether. | ||
#Range: > 0 | ||
bop_nether_rare_region_weight = 2 | ||
#The weighting of secondary bop biome regions in the overworld. | ||
bop_secondary_overworld_region_weight = 8 | ||
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