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Game master 0.2.0 lv update - OVERRIDES MK1 (#47)
* Fuck (#44) * Quickly Patching WorldLoad Issue and Mod Updates * Gregify almost all Supplementary recipes (#29) * Items gregified * Gregify most functional/decorative blocks * Gregify Flags * Gregify candle holders * Unify all signpost recipes for future tweaking * Forgot to tweak the present recipe * Cleaning up * Forgor another recipe, last one i swear * Gregification for Ars init (#30) * Create Saw Recipe Adding+Local desync fixing (Skill issued myself) * Gregification of Ars Nouveau Initial setup * Langfile hotfix (#32) * Create Saw Recipe Adding+Local desync fixing (Skill issued myself) * Gregification of Ars Nouveau Initial setup * Langfile Hotfix * Update README.md (#34) * Ad astra modifications (#35) - Yippie Merge Conflicts mk1 * Added GT Integration to Ad Astra * Recipes for Fins, Engines & Nose Cones * Created a Item Generation File with the Ad Astra Stuff --------- Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com> * Sophisticated mods modifications (#37) * chests and barrels done until diamond * no more gregtech * no more gt part 2 forgot to remove one recipe * soph storage done * Update SophisticatedMods.js * soph done :despair: --------- Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com> * Charcoal furnace recipe removal (#40) --------- Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com> Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com> Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com> Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com> * AAAAAAAAAAAAAA (#45) * Quickly Patching WorldLoad Issue and Mod Updates * Gregify almost all Supplementary recipes (#29) * Items gregified * Gregify most functional/decorative blocks * Gregify Flags * Gregify candle holders * Unify all signpost recipes for future tweaking * Forgot to tweak the present recipe * Cleaning up * Forgor another recipe, last one i swear * Gregification for Ars init (#30) * Create Saw Recipe Adding+Local desync fixing (Skill issued myself) * Gregification of Ars Nouveau Initial setup * Langfile hotfix (#32) * Create Saw Recipe Adding+Local desync fixing (Skill issued myself) * Gregification of Ars Nouveau Initial setup * Langfile Hotfix * Update README.md (#34) * Ad astra modifications (#35) - Yippie Merge Conflicts mk1 * Added GT Integration to Ad Astra * Recipes for Fins, Engines & Nose Cones * Created a Item Generation File with the Ad Astra Stuff --------- Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com> * Sophisticated mods modifications (#37) * chests and barrels done until diamond * no more gregtech * no more gt part 2 forgot to remove one recipe * soph storage done * Update SophisticatedMods.js * soph done :despair: --------- Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com> * Charcoal furnace recipe removal (#40) --------- Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com> Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com> Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com> Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com> * Manifest & Modlist Update * Overrides Mk1 - Everything but KJS --------- Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com> Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com> Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com> Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com>
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["Configs for SeasonHUD"] | ||
[SeasonHUD] | ||
#Enable the mod? | ||
#(true/false) | ||
#Default is true. | ||
enable_mod = true | ||
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["Configs for SeasonHUD"."HUD:"] | ||
#Enable the mod? | ||
# (true/false) | ||
enable_mod = true | ||
#Require the Calender item to be in the players inventory to show the HUD? | ||
# (true/false) | ||
need_calendar = false | ||
[SeasonHUD.HUD] | ||
#Part of the screen to display the HUD when no minimap is installed | ||
#Default is "TOP_LEFT". | ||
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||
hud_location = "TOP_LEFT" | ||
#The horizontal offset of the HUD when no minimap is installed (in pixels) | ||
# Default is 0 | ||
#Default is 0. | ||
hud_x_position = 0 | ||
#The vertical offset of the HUD when no minimap is installed (in pixels) | ||
# Default is 0 | ||
#Default is 0. | ||
hud_y_position = 0 | ||
#Part of the screen to display the HUD when no minimap is installed | ||
# Default is TOP_LEFT | ||
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||
hud_location = "TOP_LEFT" | ||
#Show sub-season (i.e. Early Winter, Late Autumn) instead of basic season? | ||
# (true/false) | ||
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[SeasonHUD.Season] | ||
#Require the Calender item to be in the players inventory to show the HUD? | ||
#(true/false) | ||
#Default is false. | ||
need_calendar = false | ||
#Show the Tropical seasons (Wet/Dry) in Tropical Biomes. | ||
#Will not change the season behavior in the biomes. | ||
#(true/false) | ||
#Default is true. | ||
enable_show_tropical_season = true | ||
#Show sub-season (i.e. Early Winter, Mid Autumn, Late Spring) instead of basic season? | ||
#(true/false) | ||
#Default is true. | ||
enable_show_sub_season = true | ||
#Show the current day of the season/sub-season? | ||
# (true/false) | ||
#Show the current day of the season/sub-season? | ||
#(true/false) | ||
#Default is true. | ||
enable_show_day = true | ||
#Show the Tropical seasons (Wet/Dry) in Tropical Biomes | ||
# Will not change the season behavior | ||
# (true/false) | ||
enable_show_tropical_season = true | ||
#Show the default SeasonHUD when the Minimap is hidden | ||
# (true/false) | ||
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[SeasonHUD.Minimap] | ||
#Show the default SeasonHUD display when the minimap is hidden. | ||
#(true/false) | ||
#Default is false. | ||
enable_show_minimap_hidden = false | ||
#Show above the Journeymap map, instead of below. | ||
# (true/false) | ||
enable_above_map = false | ||
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[SeasonHUD.Minimap.Journeymap] | ||
#Show above the JourneyMap minimap, instead of below. | ||
#(true/false) | ||
#Default is false. | ||
enable_above_map = false | ||
#Toggle for macOS retina display scaling when using JourneyMap. | ||
#Enable if the season line is rendering around the halfway point of the screen. | ||
#(true/false) | ||
#Default is false. | ||
enable_macOS = false | ||
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# Configuration file | ||
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prototype_hook { | ||
# Defines interaction with dropped items on the ground. [default: true] | ||
B:affectsItems=true | ||
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# Defines interaction with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interaction with players. [default: true] | ||
B:affectsPlayers=true | ||
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# Defines whether this hook is able to break glass. [default: false] | ||
B:breaksGlass=false | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 0.0] | ||
S:resistance=0.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 0.0] | ||
S:strength=0.0 | ||
} | ||
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# Configuration file | ||
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pudge_hook { | ||
# Defines interaction with dropped items on the ground. [default: true] | ||
B:affectsItems=true | ||
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# Defines interaction with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interaction with players. [default: true] | ||
B:affectsPlayers=true | ||
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# Defines whether this hook is able to break glass. [default: true] | ||
B:breaksGlass=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 10.0] | ||
S:resistance=10.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 10.0] | ||
S:strength=10.0 | ||
} | ||
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# Configuration file | ||
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spear_hook { | ||
# Defines interaction with dropped items on the ground. [default: false] | ||
B:affectsItems=false | ||
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# Defines interaction with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interaction with players. [default: true] | ||
B:affectsPlayers=true | ||
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# Defines whether this hook is able to break glass. [default: true] | ||
B:breaksGlass=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 2.0] | ||
S:damage=2.0 | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 5.0] | ||
S:resistance=5.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 5.0] | ||
S:strength=5.0 | ||
} | ||
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# Configuration file | ||
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web_hook { | ||
# Defines interaction with dropped items on the ground. [default: true] | ||
B:affectsItems=true | ||
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# Defines interaction with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interaction with players. [default: true] | ||
B:affectsPlayers=true | ||
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# Defines whether this hook is able to break glass. [default: false] | ||
B:breaksGlass=false | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 1.0] | ||
S:resistance=1.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 2.0] | ||
S:strength=2.0 | ||
} | ||
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# Configuration file | ||
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Rope { | ||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000] | ||
S:color=0x00000000 | ||
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# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.0] | ||
S:elasticity=0.0 | ||
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# Defines the maximal rope length. [range: 1 ~ 80, default: 0] | ||
I:maxLength=0 | ||
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# Defines the rope width. [range: 1.0 ~ 10.0, default: 0.0] | ||
S:width=0.0 | ||
} | ||
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prototype_launcher { | ||
# Defines durability of the item. [range: 0 ~ 65535, default: 0] | ||
I:durability=0 | ||
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# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0] | ||
S:jumpBoostStrength=1.0 | ||
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# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 0.0] | ||
S:launchVelocity=0.0 | ||
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# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.0] | ||
S:reelingSpeed=0.0 | ||
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# Defines anvil repair materials. | ||
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string] | ||
S:repair=string | ||
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false] | ||
B:repairCostGrow=false | ||
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# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 1.0] | ||
S:shooterWeightFactor=1.0 | ||
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# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0] | ||
S:tarzanJumpStrength=1.0 | ||
} | ||
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# Configuration file | ||
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Rope { | ||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffbf0000] | ||
S:color=0xffbf0000 | ||
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# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.0] | ||
S:elasticity=0.0 | ||
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# Defines the maximal rope length. [range: 1 ~ 80, default: 32] | ||
I:maxLength=32 | ||
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# Defines the rope width. [range: 1.0 ~ 10.0, default: 3.0] | ||
S:width=3.0 | ||
} | ||
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pudge_launcher { | ||
# Defines durability of the item. [range: 0 ~ 65535, default: 300] | ||
I:durability=300 | ||
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# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 0.6] | ||
S:jumpBoostStrength=0.6 | ||
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# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 1.5] | ||
S:launchVelocity=1.5 | ||
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# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.7] | ||
S:reelingSpeed=0.7 | ||
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# Defines anvil repair materials. | ||
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string] | ||
S:repair=string | ||
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false] | ||
B:repairCostGrow=false | ||
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# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 20.0] | ||
S:shooterWeightFactor=20.0 | ||
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# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 0.6] | ||
S:tarzanJumpStrength=0.6 | ||
} | ||
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# Configuration file | ||
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Rope { | ||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xbf000000] | ||
S:color=0xbf000000 | ||
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# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.6] | ||
S:elasticity=0.6 | ||
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# Defines the maximal rope length. [range: 1 ~ 80, default: 64] | ||
I:maxLength=64 | ||
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# Defines the rope width. [range: 1.0 ~ 10.0, default: 4.0] | ||
S:width=4.0 | ||
} | ||
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spear_launcher { | ||
# Defines durability of the item. [range: 0 ~ 65535, default: 180] | ||
I:durability=180 | ||
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# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8] | ||
S:jumpBoostStrength=0.8 | ||
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# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 2.5] | ||
S:launchVelocity=2.5 | ||
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# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.5] | ||
S:reelingSpeed=0.5 | ||
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# Defines anvil repair materials. | ||
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string] | ||
S:repair=string | ||
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false] | ||
B:repairCostGrow=false | ||
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# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 4.0] | ||
S:shooterWeightFactor=4.0 | ||
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# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8] | ||
S:tarzanJumpStrength=0.8 | ||
} | ||
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# Configuration file | ||
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Rope { | ||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffffffff] | ||
S:color=0xffffffff | ||
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# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.95] | ||
S:elasticity=0.95 | ||
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# Defines the maximal rope length. [range: 1 ~ 80, default: 76] | ||
I:maxLength=76 | ||
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# Defines the rope width. [range: 1.0 ~ 10.0, default: 6.0] | ||
S:width=6.0 | ||
} | ||
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web_launcher { | ||
# Defines durability of the item. [range: 0 ~ 65535, default: 240] | ||
I:durability=240 | ||
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# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0] | ||
S:jumpBoostStrength=1.0 | ||
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# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 2.0] | ||
S:launchVelocity=2.0 | ||
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# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.8] | ||
S:reelingSpeed=0.8 | ||
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# Defines anvil repair materials. | ||
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string] | ||
S:repair=string | ||
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# If true, repair cost will grow for this item after each repair using an anvil. [default: false] | ||
B:repairCostGrow=false | ||
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# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 0.5] | ||
S:shooterWeightFactor=0.5 | ||
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# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0] | ||
S:tarzanJumpStrength=1.0 | ||
} | ||
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