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Game master 0.2.0 lv update - OVERRIDES MK1 (#47)
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* Fuck (#44)

* Quickly Patching WorldLoad Issue and Mod Updates

* Gregify almost all Supplementary recipes (#29)

* Items gregified

* Gregify most functional/decorative blocks

* Gregify Flags

* Gregify candle holders

* Unify all signpost recipes for future tweaking

* Forgot to tweak the present recipe

* Cleaning up

* Forgor another recipe, last one i swear

* Gregification for Ars init (#30)

* Create Saw Recipe Adding+Local desync fixing
(Skill issued myself)

* Gregification of Ars Nouveau
Initial setup

* Langfile hotfix (#32)

* Create Saw Recipe Adding+Local desync fixing
(Skill issued myself)

* Gregification of Ars Nouveau
Initial setup

* Langfile Hotfix

* Update README.md (#34)

* Ad astra modifications (#35) - Yippie Merge Conflicts mk1

* Added GT Integration to Ad Astra

* Recipes for Fins, Engines & Nose Cones

* Created a Item Generation File with the Ad Astra Stuff

---------

Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com>

* Sophisticated mods modifications (#37)

* chests and barrels done until diamond

* no more gregtech

* no more gt part 2

forgot to remove one recipe

* soph storage done

* Update SophisticatedMods.js

* soph done :despair:

---------

Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com>

* Charcoal furnace recipe removal (#40)

---------

Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com>
Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com>
Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com>
Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com>

* AAAAAAAAAAAAAA (#45)

* Quickly Patching WorldLoad Issue and Mod Updates

* Gregify almost all Supplementary recipes (#29)

* Items gregified

* Gregify most functional/decorative blocks

* Gregify Flags

* Gregify candle holders

* Unify all signpost recipes for future tweaking

* Forgot to tweak the present recipe

* Cleaning up

* Forgor another recipe, last one i swear

* Gregification for Ars init (#30)

* Create Saw Recipe Adding+Local desync fixing
(Skill issued myself)

* Gregification of Ars Nouveau
Initial setup

* Langfile hotfix (#32)

* Create Saw Recipe Adding+Local desync fixing
(Skill issued myself)

* Gregification of Ars Nouveau
Initial setup

* Langfile Hotfix

* Update README.md (#34)

* Ad astra modifications (#35) - Yippie Merge Conflicts mk1

* Added GT Integration to Ad Astra

* Recipes for Fins, Engines & Nose Cones

* Created a Item Generation File with the Ad Astra Stuff

---------

Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com>

* Sophisticated mods modifications (#37)

* chests and barrels done until diamond

* no more gregtech

* no more gt part 2

forgot to remove one recipe

* soph storage done

* Update SophisticatedMods.js

* soph done :despair:

---------

Co-authored-by: Ghostipedia <46772882+Ghostipedia@users.noreply.github.com>

* Charcoal furnace recipe removal (#40)

---------

Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com>
Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com>
Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com>
Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com>

* Manifest & Modlist Update

* Overrides Mk1 - Everything but KJS

---------

Co-authored-by: Srdra <99605300+srdr2k3@users.noreply.github.com>
Co-authored-by: 三好エイラ <91321779+MiyoshiEira@users.noreply.github.com>
Co-authored-by: Paniawesome <74797734+pani29@users.noreply.github.com>
Co-authored-by: Purplik <60230933+PurplikDev@users.noreply.github.com>
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694 changes: 694 additions & 0 deletions overrides/config/DistantHorizons.toml

Large diffs are not rendered by default.

72 changes: 45 additions & 27 deletions overrides/config/SeasonHUD-client.toml
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@@ -1,37 +1,55 @@

["Configs for SeasonHUD"]
[SeasonHUD]
#Enable the mod?
#(true/false)
#Default is true.
enable_mod = true

["Configs for SeasonHUD"."HUD:"]
#Enable the mod?
# (true/false)
enable_mod = true
#Require the Calender item to be in the players inventory to show the HUD?
# (true/false)
need_calendar = false
[SeasonHUD.HUD]
#Part of the screen to display the HUD when no minimap is installed
#Default is "TOP_LEFT".
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
hud_location = "TOP_LEFT"
#The horizontal offset of the HUD when no minimap is installed (in pixels)
# Default is 0
#Default is 0.
hud_x_position = 0
#The vertical offset of the HUD when no minimap is installed (in pixels)
# Default is 0
#Default is 0.
hud_y_position = 0
#Part of the screen to display the HUD when no minimap is installed
# Default is TOP_LEFT
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
hud_location = "TOP_LEFT"
#Show sub-season (i.e. Early Winter, Late Autumn) instead of basic season?
# (true/false)

[SeasonHUD.Season]
#Require the Calender item to be in the players inventory to show the HUD?
#(true/false)
#Default is false.
need_calendar = false
#Show the Tropical seasons (Wet/Dry) in Tropical Biomes.
#Will not change the season behavior in the biomes.
#(true/false)
#Default is true.
enable_show_tropical_season = true
#Show sub-season (i.e. Early Winter, Mid Autumn, Late Spring) instead of basic season?
#(true/false)
#Default is true.
enable_show_sub_season = true
#Show the current day of the season/sub-season?
# (true/false)
#Show the current day of the season/sub-season?
#(true/false)
#Default is true.
enable_show_day = true
#Show the Tropical seasons (Wet/Dry) in Tropical Biomes
# Will not change the season behavior
# (true/false)
enable_show_tropical_season = true
#Show the default SeasonHUD when the Minimap is hidden
# (true/false)

[SeasonHUD.Minimap]
#Show the default SeasonHUD display when the minimap is hidden.
#(true/false)
#Default is false.
enable_show_minimap_hidden = false
#Show above the Journeymap map, instead of below.
# (true/false)
enable_above_map = false

[SeasonHUD.Minimap.Journeymap]
#Show above the JourneyMap minimap, instead of below.
#(true/false)
#Default is false.
enable_above_map = false
#Toggle for macOS retina display scaling when using JourneyMap.
#Enable if the season line is rendering around the halfway point of the screen.
#(true/false)
#Default is false.
enable_macOS = false

29 changes: 29 additions & 0 deletions overrides/config/adhooks/hooks/prototype.cfg
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@@ -0,0 +1,29 @@
# Configuration file

prototype_hook {
# Defines interaction with dropped items on the ground. [default: true]
B:affectsItems=true

# Defines interaction with non-playable characters. [default: true]
B:affectsNPCs=true

# Defines interaction with players. [default: true]
B:affectsPlayers=true

# Defines whether this hook is able to break glass. [default: false]
B:breaksGlass=false

# If true, you can hook any block regardless of its material and hardness. [default: false]
B:canHookAnyBlock=false

# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0]
S:damage=0.0

# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 0.0]
S:resistance=0.0

# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 0.0]
S:strength=0.0
}


29 changes: 29 additions & 0 deletions overrides/config/adhooks/hooks/pudge.cfg
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@@ -0,0 +1,29 @@
# Configuration file

pudge_hook {
# Defines interaction with dropped items on the ground. [default: true]
B:affectsItems=true

# Defines interaction with non-playable characters. [default: true]
B:affectsNPCs=true

# Defines interaction with players. [default: true]
B:affectsPlayers=true

# Defines whether this hook is able to break glass. [default: true]
B:breaksGlass=true

# If true, you can hook any block regardless of its material and hardness. [default: false]
B:canHookAnyBlock=false

# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0]
S:damage=0.0

# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 10.0]
S:resistance=10.0

# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 10.0]
S:strength=10.0
}


29 changes: 29 additions & 0 deletions overrides/config/adhooks/hooks/spear.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
# Configuration file

spear_hook {
# Defines interaction with dropped items on the ground. [default: false]
B:affectsItems=false

# Defines interaction with non-playable characters. [default: true]
B:affectsNPCs=true

# Defines interaction with players. [default: true]
B:affectsPlayers=true

# Defines whether this hook is able to break glass. [default: true]
B:breaksGlass=true

# If true, you can hook any block regardless of its material and hardness. [default: false]
B:canHookAnyBlock=false

# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 2.0]
S:damage=2.0

# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 5.0]
S:resistance=5.0

# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 5.0]
S:strength=5.0
}


29 changes: 29 additions & 0 deletions overrides/config/adhooks/hooks/web.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
# Configuration file

web_hook {
# Defines interaction with dropped items on the ground. [default: true]
B:affectsItems=true

# Defines interaction with non-playable characters. [default: true]
B:affectsNPCs=true

# Defines interaction with players. [default: true]
B:affectsPlayers=true

# Defines whether this hook is able to break glass. [default: false]
B:breaksGlass=false

# If true, you can hook any block regardless of its material and hardness. [default: false]
B:canHookAnyBlock=false

# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0]
S:damage=0.0

# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 1.0]
S:resistance=1.0

# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 2.0]
S:strength=2.0
}


45 changes: 45 additions & 0 deletions overrides/config/adhooks/launchers/prototype.cfg
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@@ -0,0 +1,45 @@
# Configuration file

Rope {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000]
S:color=0x00000000

# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.0]
S:elasticity=0.0

# Defines the maximal rope length. [range: 1 ~ 80, default: 0]
I:maxLength=0

# Defines the rope width. [range: 1.0 ~ 10.0, default: 0.0]
S:width=0.0
}


prototype_launcher {
# Defines durability of the item. [range: 0 ~ 65535, default: 0]
I:durability=0

# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0]
S:jumpBoostStrength=1.0

# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 0.0]
S:launchVelocity=0.0

# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.0]
S:reelingSpeed=0.0

# Defines anvil repair materials.
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string]
S:repair=string

# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
B:repairCostGrow=false

# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 1.0]
S:shooterWeightFactor=1.0

# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0]
S:tarzanJumpStrength=1.0
}


45 changes: 45 additions & 0 deletions overrides/config/adhooks/launchers/pudge.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
# Configuration file

Rope {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffbf0000]
S:color=0xffbf0000

# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.0]
S:elasticity=0.0

# Defines the maximal rope length. [range: 1 ~ 80, default: 32]
I:maxLength=32

# Defines the rope width. [range: 1.0 ~ 10.0, default: 3.0]
S:width=3.0
}


pudge_launcher {
# Defines durability of the item. [range: 0 ~ 65535, default: 300]
I:durability=300

# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 0.6]
S:jumpBoostStrength=0.6

# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 1.5]
S:launchVelocity=1.5

# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.7]
S:reelingSpeed=0.7

# Defines anvil repair materials.
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string]
S:repair=string

# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
B:repairCostGrow=false

# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 20.0]
S:shooterWeightFactor=20.0

# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 0.6]
S:tarzanJumpStrength=0.6
}


45 changes: 45 additions & 0 deletions overrides/config/adhooks/launchers/spear.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
# Configuration file

Rope {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xbf000000]
S:color=0xbf000000

# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.6]
S:elasticity=0.6

# Defines the maximal rope length. [range: 1 ~ 80, default: 64]
I:maxLength=64

# Defines the rope width. [range: 1.0 ~ 10.0, default: 4.0]
S:width=4.0
}


spear_launcher {
# Defines durability of the item. [range: 0 ~ 65535, default: 180]
I:durability=180

# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8]
S:jumpBoostStrength=0.8

# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 2.5]
S:launchVelocity=2.5

# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.5]
S:reelingSpeed=0.5

# Defines anvil repair materials.
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string]
S:repair=string

# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
B:repairCostGrow=false

# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 4.0]
S:shooterWeightFactor=4.0

# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8]
S:tarzanJumpStrength=0.8
}


45 changes: 45 additions & 0 deletions overrides/config/adhooks/launchers/web.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
# Configuration file

Rope {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffffffff]
S:color=0xffffffff

# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.95]
S:elasticity=0.95

# Defines the maximal rope length. [range: 1 ~ 80, default: 76]
I:maxLength=76

# Defines the rope width. [range: 1.0 ~ 10.0, default: 6.0]
S:width=6.0
}


web_launcher {
# Defines durability of the item. [range: 0 ~ 65535, default: 240]
I:durability=240

# Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0]
S:jumpBoostStrength=1.0

# Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 2.0]
S:launchVelocity=2.0

# Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.8]
S:reelingSpeed=0.8

# Defines anvil repair materials.
# You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string]
S:repair=string

# If true, repair cost will grow for this item after each repair using an anvil. [default: false]
B:repairCostGrow=false

# Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 0.5]
S:shooterWeightFactor=0.5

# Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 1.0]
S:tarzanJumpStrength=1.0
}


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