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Material chem balance fixes (#3743)
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Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
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chochem and serenibyss authored Jan 3, 2025
1 parent 2690e7f commit 66b4eef
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/main/java/gregtech/loaders/materials/MaterialsInit1.java
Original file line number Diff line number Diff line change
Expand Up @@ -895,11 +895,11 @@ public static void load() {
Materials.EnergeticSilver = new Materials( 407, TextureSet.SET_METALLIC , 8.0F, 512, 3, 1|2 |64|128 , 149, 183, 205, 0, "EnergeticSilver" , "Energetic Silver" , 0, 0, -1, 2200, true, false, 4, 1, 1, Dyes.dyeLightBlue , 1, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(ConductiveIron, 1), new MaterialStack(BlackSteel, 1))).disableAutoGeneratedBlastFurnaceRecipes();
Materials.VividAlloy = new Materials( 408, TextureSet.SET_METALLIC , 12.0F, 768, 4, 1|2 |64|128 , 70, 188, 219, 0, "VividAlloy" , "Vivid Alloy" , 0, 0, 3300, 3300, true, false, 4, 1, 1, Dyes.dyeBlue , 1, Arrays.asList(new MaterialStack(EnergeticSilver, 1), new MaterialStack(EnderEye, 1), new MaterialStack(Chrome, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
Materials.Enderium = new Materials( 321, TextureSet.SET_DULL , 8.0F, 1500, 3, 1|2 |64|128 , 89, 145, 135, 0, "Enderium" , "Enderium" , 0, 0, 4500, 4500, true, false, 1, 1, 1, Dyes.dyeGreen , 1, Arrays.asList(new MaterialStack(EnderiumBase, 2), new MaterialStack(Thaumium, 1), new MaterialStack(EnderPearl, 1)), Arrays.asList(new TCAspects.TC_AspectStack(TCAspects.METALLUM, 2), new TCAspects.TC_AspectStack(TCAspects.ALIENIS, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
Materials.Mithril = new Materials( 331, TextureSet.SET_SHINY , 32.0F, 64, 2, 1|2 |8 |64 , 255, 255, 210, 0, "Mithril" , "Mithril" , 0, 0, 6600, 6600, true, false, 4, 3, 2, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Platinum, 2), new MaterialStack(Thaumium, 1))).disableAutoGeneratedBlastFurnaceRecipes().setTurbineMultipliers(22, 1, 1);
Materials.BlueAlloy = new Materials( 309, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 100, 180, 255, 0, "BlueAlloy" , "Blue Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Electrotine, 4)), Collections.singletonList(new TCAspects.TC_AspectStack(TCAspects.ELECTRUM, 3)));
Materials.ShadowIron = new Materials( 336, TextureSet.SET_METALLIC , 32.0F, 10240, 2, 1|2 |8 |64 , 120, 120, 120, 0, "ShadowIron" , "Shadow Iron" , 0, 0, 8400, 8400, true, false, 3, 4, 3, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Iron, 1), new MaterialStack(Thaumium, 3))).disableAutoGeneratedBlastFurnaceRecipes().setTurbineMultipliers(1, 76, 1);
Materials.ShadowSteel = new Materials( 337, TextureSet.SET_METALLIC , 6.0F, 768, 4, 1|2 |64 , 90, 90, 90, 0, "ShadowSteel" , "Shadow Steel" , 0, 0, -1, 1700, true, false, 4, 4, 3, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Thaumium, 3)));
Materials.AstralSilver = new Materials( 333, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |64 , 230, 230, 255, 0, "AstralSilver" , "Astral Silver" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeWhite , 2, Arrays.asList(new MaterialStack(Silver, 2), new MaterialStack(Thaumium, 1)));
Materials.Mithril = new Materials( 331, TextureSet.SET_SHINY , 32.0F, 64, 2, 1|2 |8 |64 , 255, 255, 210, 0, "Mithril" , "Mithril" , 0, 0, 6600, 6600, true, false, 4, 1, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Platinum, 2), new MaterialStack(Thaumium, 1))).disableAutoGeneratedBlastFurnaceRecipes().setTurbineMultipliers(22, 1, 1);
Materials.BlueAlloy = new Materials( 309, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 100, 180, 255, 0, "BlueAlloy" , "Blue Alloy" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Electrotine, 4)), Collections.singletonList(new TCAspects.TC_AspectStack(TCAspects.ELECTRUM, 3)));
Materials.ShadowIron = new Materials( 336, TextureSet.SET_METALLIC , 32.0F, 10240, 2, 1|2 |8 |64 , 120, 120, 120, 0, "ShadowIron" , "Shadow Iron" , 0, 0, 8400, 8400, true, false, 3, 1, 1, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Iron, 1), new MaterialStack(Thaumium, 3))).disableAutoGeneratedBlastFurnaceRecipes().setTurbineMultipliers(1, 76, 1);
Materials.ShadowSteel = new Materials( 337, TextureSet.SET_METALLIC , 6.0F, 768, 4, 1|2 |64 , 90, 90, 90, 0, "ShadowSteel" , "Shadow Steel" , 0, 0, -1, 1700, true, false, 4, 1, 1, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Thaumium, 3)));
Materials.AstralSilver = new Materials( 333, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |64 , 230, 230, 255, 0, "AstralSilver" , "Astral Silver" , 0, 0, -1, 0, false, false, 4, 1, 1, Dyes.dyeWhite , 2, Arrays.asList(new MaterialStack(Silver, 2), new MaterialStack(Thaumium, 1)));

Materials.InfinityCatalyst = new Materials( 394, TextureSet.SET_SHINY , 64.0F,1310720, 10, 1|2 |8 |64|128 , 255, 255, 255, 0, "InfinityCatalyst" , "Infinity Catalyst" , 5, 500000, 10800, 10800, true, false, 20, 1, 1, Dyes.dyeLightGray ).setProcessingMaterialTierEU(TierEU.RECIPE_UV).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
Materials.Infinity = new Materials( 397, new TextureSet("infinity", true), 256.0F,2621440, 17, 1|2|32|64|128 , 255, 255, 255, 0, "Infinity" , "Infinity" , 5, 5000000, 10800, 10800, true, false, 40, 1, 1, Dyes.dyeLightGray ).setProcessingMaterialTierEU(TierEU.RECIPE_UV).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe().setHasCorrespondingPlasma(true);
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