NOTE: This repository is curently outdated/unmaintained. For the latest WIP with latest features/fixes/what-not....consider checking http://github.com/Glidias/Asharena and https://playcanvas.com/project/551968/overview/lod-quad-tree-terrain-engine for a WebGL implementation under Playcanvas.
A quad-tree based LOD (level-of-detail) terrain engine running under Alternativa3D 8, for handling large terrain environments. Also includes other terrain-generation utilities.
Example code is already working, but tutorials (to get you started with terrain generation/saving/loading) will be included soon.
Water material credited to Varnius. https://github.com/Varnius/Alternativa3DCustomMaterials