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Habrador/README.md

Hi!

Welcome to the top 6000 most starred GitHub account in the world (Source) and the #118 most followed account in Sweden (Source)!

GitHub Repo stars

The one who's running the show is me, Erik Nordeus. I'm an imagineer (creative engineer) who's interested in the intersection between art and engineering. I design mostly Unity and Blender projects. After finishing my mandatory military service, defending King and country, I got a master's degree in Mechanical Engineering from the Royal Institute of Technology (KTH) in Stockholm, Sweden, where I also live. The rest is history...

My goal with my open source projects is that the code should by as easy as possible for you to understand, so I love to comment it and make it as simple as possible! I once wrote a book about a guy called Elon Musk (written in 2013 before he became more controversial), and I read somewhere that authors are the best at commenting code because they know how to explain complicated topics in a simple way. Thus I hope I will fulfill my promises!

Another goal is to become the top 1000 most starred GitHub account in the world. That would today require a total of 16000 stars. Wish me luck on that one!

Connect With Me

Experiences

Languages: C# • Python • JavaScript • HTML • CSS • MATLAB • PHP • MySQL

Tools: Visual StudioBlenderUnityKrita

FAQ

  • Are you related to the company Nordeus? No, my surname Nordeus is a family name. If you googled Nordeus before the Nordeus company was founded you could only find people with that name in Sweden, so I'm not sure how they got the name. But they follow me on Twitter! Kinda funny that both of us are into Unity.

THANK YOU...

...everyone who has used and contributed to my open source projects!

If you use the code for something cool then you can @ me on twitter.com/eriknordeus and I promise to retweet!

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  1. Unity-Programming-Patterns Unity-Programming-Patterns Public

    Implementations of programming design patterns in Unity with examples in C# when to use them.

    C# 1.9k 262

  2. Computational-geometry Computational-geometry Public

    Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

    C# 1.3k 150

  3. Self-driving-vehicle Self-driving-vehicle Public

    Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

    C# 418 100

  4. Ten-Minute-Physics-Unity Ten-Minute-Physics-Unity Public

    Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate rop…

    C# 266 28

  5. Unity-Boat-physics-Tutorial Unity-Boat-physics-Tutorial Public

    Learn how to implement boat physics in Unity

    C# 107 35

  6. Unity-Ballistics-Tutorial Unity-Ballistics-Tutorial Public

    Learn how to make realistic bullets with bullet drop in Unity

    C# 62 18