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vkd3d: Report the VkQueue handle pointer in queue timeline.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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HansKristian-Work committed Jan 7, 2025
1 parent 108d7cf commit f10f3b0
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions libs/vkd3d/command.c
Original file line number Diff line number Diff line change
Expand Up @@ -589,14 +589,15 @@ static void *vkd3d_fence_worker_main(void *arg)

snprintf(worker->timeline.tid, sizeof(worker->timeline.tid),
#ifdef _WIN32
"family %u, %s, tid 0x%04x, prio %d",
"family %u, %s, tid 0x%04x, prio %d, %p",
#else
"family %u, %s, tid %u, prio %d",
"family %u, %s, tid %u, prio %d, %p",
#endif
worker->queue->vkd3d_queue->vk_family_index,
type_str,
vkd3d_get_current_thread_id(),
worker->queue->desc.Priority);
worker->queue->desc.Priority,
(void *)worker->queue->vkd3d_queue->vk_queue);

cur_fence_count = 0;
cur_fences_size = 0;
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