A game engine develop using Directx12 and C++
- Done:
- Cluster Forward Rendering.
- MSAA.
- Shadow Mapping.
- Asset Loader(fbx obj)
- Texture Material.
- Skybox.
- Bloom.
- Normal Mapping
- Todo:
- PBR.
- SSAO.
- SSR.
- Skinning Animation.
- TXAA
- Asset Loader(gltf)
Amazon Lumberyard Bistro Scene
@misc{ORCAAmazonBistro,
title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
author = {Amazon Lumberyard},
year = {2017},
month = {July},
note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
}