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6 changes: 3 additions & 3 deletions minewars/book/404.html
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<ol class="chapter"><li class="chapter-item expanded "><a href="overview.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="foss.html"><strong aria-hidden="true">2.</strong> Open-Source Builds</a></li><li class="chapter-item expanded "><a href="game-design.html"><strong aria-hidden="true">3.</strong> Game Design</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="audience.html"><strong aria-hidden="true">3.1.</strong> Target Audience</a></li><li class="chapter-item expanded "><a href="gameplay.html"><strong aria-hidden="true">3.2.</strong> Gameplay and Rules</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="gameplay/map.html"><strong aria-hidden="true">3.2.1.</strong> The Map: Cities and Geography</a></li><li class="chapter-item expanded "><a href="gameplay/territory.html"><strong aria-hidden="true">3.2.2.</strong> Territory and Ownership</a></li><li class="chapter-item expanded "><a href="gameplay/economy.html"><strong aria-hidden="true">3.2.3.</strong> Economy</a></li><li class="chapter-item expanded "><a href="gameplay/pvp.html"><strong aria-hidden="true">3.2.4.</strong> PvP Combat</a></li><li class="chapter-item expanded "><a href="gameplay/actions.html"><strong aria-hidden="true">3.2.5.</strong> All Gameplay Actions</a></li><li class="chapter-item expanded "><a href="gameplay/items.html"><strong aria-hidden="true">3.2.6.</strong> Items</a></li><li class="chapter-item expanded "><a href="gameplay/structures.html"><strong aria-hidden="true">3.2.7.</strong> Structures</a></li></ol></li><li class="chapter-item expanded "><a href="ideas.html"><strong aria-hidden="true">3.3.</strong> More Ideas to Explore</a></li><li class="chapter-item expanded "><a href="gamemodes.html"><strong aria-hidden="true">3.4.</strong> Game Modes</a></li></ol></li><li class="chapter-item expanded "><a href="mgmt.html"><strong aria-hidden="true">4.</strong> Project Planning</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="mgmt/monetization.html"><strong aria-hidden="true">4.1.</strong> Monetization Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/settings.html"><strong aria-hidden="true">4.2.</strong> Game Settings</a></li><li class="chapter-item expanded "><a href="achievements.html"><strong aria-hidden="true">4.3.</strong> Achievement Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/philosophy.html"><strong aria-hidden="true">4.4.</strong> Notes / Philosophy</a></li></ol></li><li class="chapter-item expanded "><a href="tech.html"><strong aria-hidden="true">5.</strong> Technical Documentation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tech/dataformat-player.html"><strong aria-hidden="true">5.1.</strong> Player Stream Format</a></li><li class="chapter-item expanded "><a href="tech/dataformat-spectator.html"><strong aria-hidden="true">5.2.</strong> Spectator/Replay Stream Format</a></li></ol></li></ol>
<ol class="chapter"><li class="chapter-item expanded "><a href="overview.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="foss.html"><strong aria-hidden="true">2.</strong> Game Longevity and Open-Source Plans</a></li><li class="chapter-item expanded "><a href="game-design.html"><strong aria-hidden="true">3.</strong> Game Design</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="audience.html"><strong aria-hidden="true">3.1.</strong> Target Audience</a></li><li class="chapter-item expanded "><a href="gameplay.html"><strong aria-hidden="true">3.2.</strong> Gameplay and Rules</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="gameplay/map.html"><strong aria-hidden="true">3.2.1.</strong> The Map: Cities and Geography</a></li><li class="chapter-item expanded "><a href="gameplay/territory.html"><strong aria-hidden="true">3.2.2.</strong> Territory and Ownership</a></li><li class="chapter-item expanded "><a href="gameplay/economy.html"><strong aria-hidden="true">3.2.3.</strong> Economy</a></li><li class="chapter-item expanded "><a href="gameplay/pvp.html"><strong aria-hidden="true">3.2.4.</strong> PvP Combat</a></li><li class="chapter-item expanded "><a href="gameplay/actions.html"><strong aria-hidden="true">3.2.5.</strong> All Gameplay Actions</a></li><li class="chapter-item expanded "><a href="gameplay/items.html"><strong aria-hidden="true">3.2.6.</strong> Items</a></li><li class="chapter-item expanded "><a href="gameplay/structures.html"><strong aria-hidden="true">3.2.7.</strong> Structures</a></li></ol></li><li class="chapter-item expanded "><a href="ideas.html"><strong aria-hidden="true">3.3.</strong> More Ideas to Explore</a></li><li class="chapter-item expanded "><a href="gamemodes.html"><strong aria-hidden="true">3.4.</strong> Game Modes</a></li></ol></li><li class="chapter-item expanded "><a href="mgmt.html"><strong aria-hidden="true">4.</strong> Project Planning</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="mgmt/monetization.html"><strong aria-hidden="true">4.1.</strong> Monetization Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/settings.html"><strong aria-hidden="true">4.2.</strong> Game Settings</a></li><li class="chapter-item expanded "><a href="achievements.html"><strong aria-hidden="true">4.3.</strong> Achievement Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/philosophy.html"><strong aria-hidden="true">4.4.</strong> Notes / Philosophy</a></li></ol></li><li class="chapter-item expanded "><a href="server/index.html"><strong aria-hidden="true">5.</strong> Server Admin Handbook</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="server/intro.html"><strong aria-hidden="true">5.1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="server/hardware.html"><strong aria-hidden="true">5.2.</strong> Hardware Requirements</a></li><li class="chapter-item expanded "><a href="server/examples.html"><strong aria-hidden="true">5.3.</strong> Tutorial and Examples</a></li><li class="chapter-item expanded "><a href="server/sessions.html"><strong aria-hidden="true">5.4.</strong> Session Configuration</a></li><li class="chapter-item expanded "><a href="server/security.html"><strong aria-hidden="true">5.5.</strong> Security</a></li><li class="chapter-item expanded "><a href="server/management.html"><strong aria-hidden="true">5.6.</strong> Runtime Management</a></li></ol></li><li class="chapter-item expanded "><a href="dataformat/intro.html"><strong aria-hidden="true">6.</strong> MineWars DataFormat</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="dataformat/file.html"><strong aria-hidden="true">6.1.</strong> File Structure</a></li><li class="chapter-item expanded "><a href="dataformat/is.html"><strong aria-hidden="true">6.2.</strong> Initialization Sequence (IS)</a></li><li class="chapter-item expanded "><a href="dataformat/frames.html"><strong aria-hidden="true">6.3.</strong> Game Updates and Framing</a></li><li class="chapter-item expanded "><a href="dataformat/msgs.html"><strong aria-hidden="true">6.4.</strong> Game Update Messages</a></li></ol></li></ol>
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<ol class="chapter"><li class="chapter-item expanded "><a href="overview.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="foss.html"><strong aria-hidden="true">2.</strong> Open-Source Builds</a></li><li class="chapter-item expanded "><a href="game-design.html"><strong aria-hidden="true">3.</strong> Game Design</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="audience.html"><strong aria-hidden="true">3.1.</strong> Target Audience</a></li><li class="chapter-item expanded "><a href="gameplay.html"><strong aria-hidden="true">3.2.</strong> Gameplay and Rules</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="gameplay/map.html"><strong aria-hidden="true">3.2.1.</strong> The Map: Cities and Geography</a></li><li class="chapter-item expanded "><a href="gameplay/territory.html"><strong aria-hidden="true">3.2.2.</strong> Territory and Ownership</a></li><li class="chapter-item expanded "><a href="gameplay/economy.html"><strong aria-hidden="true">3.2.3.</strong> Economy</a></li><li class="chapter-item expanded "><a href="gameplay/pvp.html"><strong aria-hidden="true">3.2.4.</strong> PvP Combat</a></li><li class="chapter-item expanded "><a href="gameplay/actions.html"><strong aria-hidden="true">3.2.5.</strong> All Gameplay Actions</a></li><li class="chapter-item expanded "><a href="gameplay/items.html"><strong aria-hidden="true">3.2.6.</strong> Items</a></li><li class="chapter-item expanded "><a href="gameplay/structures.html"><strong aria-hidden="true">3.2.7.</strong> Structures</a></li></ol></li><li class="chapter-item expanded "><a href="ideas.html"><strong aria-hidden="true">3.3.</strong> More Ideas to Explore</a></li><li class="chapter-item expanded "><a href="gamemodes.html"><strong aria-hidden="true">3.4.</strong> Game Modes</a></li></ol></li><li class="chapter-item expanded "><a href="mgmt.html"><strong aria-hidden="true">4.</strong> Project Planning</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="mgmt/monetization.html"><strong aria-hidden="true">4.1.</strong> Monetization Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/settings.html"><strong aria-hidden="true">4.2.</strong> Game Settings</a></li><li class="chapter-item expanded "><a href="achievements.html" class="active"><strong aria-hidden="true">4.3.</strong> Achievement Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/philosophy.html"><strong aria-hidden="true">4.4.</strong> Notes / Philosophy</a></li></ol></li><li class="chapter-item expanded "><a href="tech.html"><strong aria-hidden="true">5.</strong> Technical Documentation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tech/dataformat-player.html"><strong aria-hidden="true">5.1.</strong> Player Stream Format</a></li><li class="chapter-item expanded "><a href="tech/dataformat-spectator.html"><strong aria-hidden="true">5.2.</strong> Spectator/Replay Stream Format</a></li></ol></li></ol>
<ol class="chapter"><li class="chapter-item expanded "><a href="overview.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="foss.html"><strong aria-hidden="true">2.</strong> Game Longevity and Open-Source Plans</a></li><li class="chapter-item expanded "><a href="game-design.html"><strong aria-hidden="true">3.</strong> Game Design</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="audience.html"><strong aria-hidden="true">3.1.</strong> Target Audience</a></li><li class="chapter-item expanded "><a href="gameplay.html"><strong aria-hidden="true">3.2.</strong> Gameplay and Rules</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="gameplay/map.html"><strong aria-hidden="true">3.2.1.</strong> The Map: Cities and Geography</a></li><li class="chapter-item expanded "><a href="gameplay/territory.html"><strong aria-hidden="true">3.2.2.</strong> Territory and Ownership</a></li><li class="chapter-item expanded "><a href="gameplay/economy.html"><strong aria-hidden="true">3.2.3.</strong> Economy</a></li><li class="chapter-item expanded "><a href="gameplay/pvp.html"><strong aria-hidden="true">3.2.4.</strong> PvP Combat</a></li><li class="chapter-item expanded "><a href="gameplay/actions.html"><strong aria-hidden="true">3.2.5.</strong> All Gameplay Actions</a></li><li class="chapter-item expanded "><a href="gameplay/items.html"><strong aria-hidden="true">3.2.6.</strong> Items</a></li><li class="chapter-item expanded "><a href="gameplay/structures.html"><strong aria-hidden="true">3.2.7.</strong> Structures</a></li></ol></li><li class="chapter-item expanded "><a href="ideas.html"><strong aria-hidden="true">3.3.</strong> More Ideas to Explore</a></li><li class="chapter-item expanded "><a href="gamemodes.html"><strong aria-hidden="true">3.4.</strong> Game Modes</a></li></ol></li><li class="chapter-item expanded "><a href="mgmt.html"><strong aria-hidden="true">4.</strong> Project Planning</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="mgmt/monetization.html"><strong aria-hidden="true">4.1.</strong> Monetization Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/settings.html"><strong aria-hidden="true">4.2.</strong> Game Settings</a></li><li class="chapter-item expanded "><a href="achievements.html" class="active"><strong aria-hidden="true">4.3.</strong> Achievement Ideas</a></li><li class="chapter-item expanded "><a href="mgmt/philosophy.html"><strong aria-hidden="true">4.4.</strong> Notes / Philosophy</a></li></ol></li><li class="chapter-item expanded "><a href="server/index.html"><strong aria-hidden="true">5.</strong> Server Admin Handbook</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="server/intro.html"><strong aria-hidden="true">5.1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="server/hardware.html"><strong aria-hidden="true">5.2.</strong> Hardware Requirements</a></li><li class="chapter-item expanded "><a href="server/examples.html"><strong aria-hidden="true">5.3.</strong> Tutorial and Examples</a></li><li class="chapter-item expanded "><a href="server/sessions.html"><strong aria-hidden="true">5.4.</strong> Session Configuration</a></li><li class="chapter-item expanded "><a href="server/security.html"><strong aria-hidden="true">5.5.</strong> Security</a></li><li class="chapter-item expanded "><a href="server/management.html"><strong aria-hidden="true">5.6.</strong> Runtime Management</a></li></ol></li><li class="chapter-item expanded "><a href="dataformat/intro.html"><strong aria-hidden="true">6.</strong> MineWars DataFormat</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="dataformat/file.html"><strong aria-hidden="true">6.1.</strong> File Structure</a></li><li class="chapter-item expanded "><a href="dataformat/is.html"><strong aria-hidden="true">6.2.</strong> Initialization Sequence (IS)</a></li><li class="chapter-item expanded "><a href="dataformat/frames.html"><strong aria-hidden="true">6.3.</strong> Game Updates and Framing</a></li><li class="chapter-item expanded "><a href="dataformat/msgs.html"><strong aria-hidden="true">6.4.</strong> Game Update Messages</a></li></ol></li></ol>
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