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Sync with Main #369

Merged
merged 14 commits into from
Dec 11, 2024
2 changes: 1 addition & 1 deletion .github/workflows/cl.yml
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ jobs:
- name: Create Pull Request
if: ${{ github.event_name == 'schedule' }}
id: cpr
uses: peter-evans/create-pull-request@v6
uses: peter-evans/create-pull-request@v7
with:
token: ${{ secrets.JAYLYBOT_TOKEN }}
push-to-fork: jayly-bot/ScriptAPI
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2 changes: 1 addition & 1 deletion .github/workflows/dependency-update.yml
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Expand Up @@ -28,7 +28,7 @@ jobs:

- name: Create Pull Request
id: cpr
uses: peter-evans/create-pull-request@v6
uses: peter-evans/create-pull-request@v7
with:
token: ${{ secrets.JAYLYBOT_TOKEN }}
push-to-fork: jayly-bot/ScriptAPI
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6 changes: 1 addition & 5 deletions CONTRIBUTING.md
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Expand Up @@ -35,11 +35,7 @@ If the check did not pass, go to the 'details' section and see what section of t

An editor extension sample should only be used in Minecraft Editor, otherwise the sample should be hosted in 'scripts' folder.

- Create an editor extension sample in [editorExtensions](./editorExtensions/) directory.

- Create the same folder structure as used in scripts folder and a header in main file like creating a new script sample.

- We recommend using TypeScript for editor extension samples.
Currently, we do not provide support uploading and maintaince for editor extension samples in this repository. Please check out [Mojang's Bedrock Editor Samples](https://github.com/Mojang/minecraft-editor-extension-samples/) instead.

## Don't edit docs folder

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8 changes: 1 addition & 7 deletions README.md
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Expand Up @@ -26,7 +26,7 @@ There are two ways to use external Minecraft libraries in behavior pack scripts:

1. **Standalone file**

Download standalone files available from https://jaylydev.github.io/scriptapi-docs/meta/useful-links.html for quick, small-scale projects.
Download standalone files available from [jaylydev.github.io](https://jaylydev.github.io/scriptapi-docs/meta/cdn-links.html) for quick, small-scale projects.

2. **Bundling**

Expand All @@ -42,12 +42,6 @@ Guide on bundle Minecraft Scripts with the following bundlers:
- ESBuild (Recommended): [Bundle Minecraft Scripts with ESBuild](https://jaylydev.github.io/posts/bundle-minecraft-scripts-esbuild/)
- Webpack: [Bundle Minecraft Scripts with Webpack](https://jaylydev.github.io/posts/scripts-bundle-minecraft/)

## [Editor Extensions](./editorExtensions/)

Community driven editor extensions samples for editing Minecraft worlds. Only available on Editor projects in [Minecraft Editor](https://github.com/mojang/minecraft-editor).

Highly recommend checking out Mojang's [editor extension starter kit](https://github.com/Mojang/minecraft-editor-extension-starter-kit) if you're experimenting with editor API for the first time!

## Documentation

Check out the following links for Script API documentation:
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7 changes: 0 additions & 7 deletions editorExtensions/editor-fullbright/README.md

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33 changes: 0 additions & 33 deletions editorExtensions/editor-fullbright/index.js

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33 changes: 0 additions & 33 deletions editorExtensions/editor-fullbright/index.ts

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28 changes: 0 additions & 28 deletions editorExtensions/editor-fullbright/tests.js

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29 changes: 0 additions & 29 deletions editorExtensions/editor-fullbright/tests.ts

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14 changes: 0 additions & 14 deletions editorExtensions/editor-random-fill/README.md

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182 changes: 0 additions & 182 deletions editorExtensions/editor-random-fill/functions.js

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