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h3rb authored Oct 31, 2020
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Apolune and the Lost Astronaut Game Creation Framework
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This is the Lost Astronaut Game Creation Framework, along with the commercial Apolune Game as an implementation example, organized as a Visual Studio (2017) solution.
This is the Lost Astronaut Game Creation Framework, along with the commercial Apolune Game (artwork reduced from commercially available version) as an implementation example, organized as a Visual Studio (2017) solution.

This game creation framework has taken well over 10 years of my life to develop. At various times it has been licensed to companies that I managed, for projects I developed, in the commercial computer graphics space. In particular one company, PieceMaker Technologies Inc., of which I held an equity stake, allowed me to reuse non-application-level code I developed, so in this way the framework has had some indirect funding applied to it.

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