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Rev165 - Minor fixes
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Wolf-Igmc4 committed Oct 7, 2024
1 parent 7a0cadc commit 5d7c159
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Showing 6 changed files with 11 additions and 11 deletions.
2 changes: 1 addition & 1 deletion Core/DefInjected/PawnKindDef/PawnKinds_Tribal.xml
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<Tribal_Berserker.labelPlural>bersérker</Tribal_Berserker.labelPlural>

<!-- EN: berserker chief -->
<Tribal_ChiefMelee.label>jefe berserker</Tribal_ChiefMelee.label>
<Tribal_ChiefMelee.label>jefe bersérker</Tribal_ChiefMelee.label>
<Tribal_ChiefMelee.labelFemale>jefa bersérker</Tribal_ChiefMelee.labelFemale>
<Tribal_ChiefMelee.labelPlural>jefes bersérker</Tribal_ChiefMelee.labelPlural>

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<li>physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]</li>
-->
<ArtDescription_WeaponGun.rulePack.rulesStrings>
<li>physical_description_root->Esta arma tiene grabada una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->Esta arma contiene una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->El grabado en esta arma [depicts] a [image]. [desc_sentence_group]</li>
<li>physical_description_root->Este arma tiene grabada una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->Este arma contiene una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->El grabado en este arma [depicts] a [image]. [desc_sentence_group]</li>
</ArtDescription_WeaponGun.rulePack.rulesStrings>

<!-- EN:
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<li>physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]</li>
-->
<ArtDescription_WeaponMelee.rulePack.rulesStrings>
<li>physical_description_root->Esta arma esta grabada con una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->Esta arma contiene una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->El grabado en esta arma [depicts] a [image]. [desc_sentence_group]</li>
<li>physical_description_root->Este arma está grabada con una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->Este arma contiene una [depiction] de [image]. [desc_sentence_group]</li>
<li>physical_description_root->El grabado en este arma [depicts] a [image]. [desc_sentence_group]</li>
</ArtDescription_WeaponMelee.rulePack.rulesStrings>

</LanguageData>
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<li>image->un [Character] [desc_pawn] comiendo [VegetableAny]</li>
<li>image->[Quantity_adjphrase] [PersonJob_Plural] comiendo [VegetableAny]s juntos</li>
<li>image->una celebridad local que se llama [NamePerson] [desc_pawn]</li>
<li>image->un [Character_Human] vistiendo [ApparelIndef] y [desc_pawn]</li>
<li>image->un [Character_Human] vistiendo [ApparelIndef] [desc_pawn]</li>
<li>image->[CommunityIndef]</li>
<li>image->[TerrainFeatureIndef]</li>
<li>image->[WeaponIndef]</li>
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2 changes: 1 addition & 1 deletion Core/DefInjected/TipSetDef/Tips.xml
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Expand Up @@ -156,7 +156,7 @@
<!-- EN: It’s never game over. If everyone is dead or gone, you can create new wanderers to take over the remains of your colony. -->
<GameplayTips.NeverGameOver>El juego nunca termina. Si todo el mundo muere o desaparece, puedes crear vagabundos que se hagan cargo de los restos de tu colonia.</GameplayTips.NeverGameOver>
<!-- EN: Store books in bookcases. This increases the beauty of a room, makes nearby research benches faster, and increases the XP and recreation gained from reading. -->
<GameplayTips.StoreBooksInBookcases>Guarda los libros en estanterías. De este modo, aumentarás la belleza de una habitación, acelerarás las mesas de investigación cercanas y se incrementa la experiencia y el ocio que se obtiene con la lectura.</GameplayTips.StoreBooksInBookcases>
<GameplayTips.StoreBooksInBookcases>Guarda los libros en estanterías. De este modo, aumentarás la belleza de una habitación, acelerarás las mesas de investigación cercanas y se incrementará la experiencia y el ocio que se obtiene con la lectura.</GameplayTips.StoreBooksInBookcases>
<!-- EN: Want a newly crafted item to be taken to a specific shelf? Once a shelf is named or linked with other shelves, it will appear as a hauling destination in the bill’s “Details…” window. -->
<GameplayTips.TakeToShelves>¿Quieres que un objeto recién fabricado se lleve a una estantería concreta? Cuando una estantería tenga nombre o esté vinculada a otras estanterías, aparecerá como destino de transporte en la pestaña "Detalles..." de la ventana del proyecto.</GameplayTips.TakeToShelves>
<!-- EN: You can change to a 12 hour clock, or change Celsius temperatures to Fahrenheit, in the options menu. -->
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2 changes: 1 addition & 1 deletion Core/Keyed/Messages.xml
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<MessageVisitorsAnomalousWeather>Los {0} de {1} están abandonando el mapa por el tiempo peligroso.</MessageVisitorsAnomalousWeather>

<!-- EN: {0} worn by {1_nameFull} deteriorated away to nothing. -->
<MessageWornApparelDeterioratedAway>El artículo "{0}" que vestía {1_nameFull} se ha deshecho por completo.</MessageWornApparelDeterioratedAway>
<MessageWornApparelDeterioratedAway>{0_definite} que vestía {1_nameFull} se ha deteriorado por completo.</MessageWornApparelDeterioratedAway>
<!-- EN: {0} has deteriorated away in storage. -->
<MessageDeterioratedAway>{0_indefinite} se ha deteriorado en el almacén.</MessageDeterioratedAway>

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2 changes: 1 addition & 1 deletion Core/WordInfo/Gender/new_words.txt
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@@ -1 +1 @@
jefe berserker


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