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Merge pull request #120 from Ludeon/test-translations
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Test translations
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Zakees authored Apr 20, 2024
2 parents 003aea8 + f47daec commit a112253
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12 changes: 6 additions & 6 deletions Core/Keyed/Dialog_StatsReports.xml
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<!-- EN: Cost to reload ({COUNT} {AMMO_label}) -->
<StatsReport_ReloadMarketValue>Coste de recarga ({COUNT} {AMMO_label})</StatsReport_ReloadMarketValue>
<!-- EN: Multiplier for remaining {CHARGENOUN_plural} ({0}) -->
<StatsReport_ReloadRemainingChargesMultipler>Multiplicador para las {lookup: {CHARGENOUN_plural}; plural; 1} restantes ({0})</StatsReport_ReloadRemainingChargesMultipler>
<StatsReport_ReloadRemainingChargesMultipler>Multiplicador para las {CHARGENOUN_plural} restantes ({0})</StatsReport_ReloadRemainingChargesMultipler>
<!-- EN: Multiplier for mood {0} -->
<StatsReport_MoodMultiplier>Multiplicador por humor {0}</StatsReport_MoodMultiplier>
<!-- EN: Multiplier for light {0} -->
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<!-- EN: The amount of power this building will draw from the power grid. -->
<Stat_Thing_PowerConsumption_Desc>La cantidad de energía que esta construcción tomará de la red eléctrica.</Stat_Thing_PowerConsumption_Desc>
<!-- EN: {CHARGENOUN_plural} remaining -->
<Stat_Thing_ReloadChargesRemaining_Name>{lookup: {CHARGENOUN_plural}; plural; 1} restantes</Stat_Thing_ReloadChargesRemaining_Name>
<Stat_Thing_ReloadChargesRemaining_Name>{CHARGENOUN_plural} restantes</Stat_Thing_ReloadChargesRemaining_Name>
<!-- EN: The number of {CHARGENOUN_plural} remaining on this object. If these run out, the special ability can no longer be used. -->
<Stat_Thing_ReloadChargesRemaining_Desc>El número de {lookup: {CHARGENOUN_plural}; plural; 1} restantes en este objeto. Si se acaban, su acción especial no se podrá usar.</Stat_Thing_ReloadChargesRemaining_Desc>
<Stat_Thing_ReloadChargesRemaining_Desc>El número de {CHARGENOUN_plural} restantes en este objeto. Si se acaban, su acción especial no se podrá usar.</Stat_Thing_ReloadChargesRemaining_Desc>
<!-- EN: {CHARGENOUN_plural} -->
<Stat_Thing_ReloadMaxCharges_Name>{lookup: {CHARGENOUN_plural}; plural; 1}</Stat_Thing_ReloadMaxCharges_Name>
<Stat_Thing_ReloadMaxCharges_Name>{CHARGENOUN_plural}</Stat_Thing_ReloadMaxCharges_Name>
<!-- EN: The maximum number of {CHARGENOUN_plural} this object has. -->
<Stat_Thing_ReloadMaxCharges_Desc>El número máximo de {lookup: {CHARGENOUN_plural}; plural; 1} que tiene este objeto.</Stat_Thing_ReloadMaxCharges_Desc>
<Stat_Thing_ReloadMaxCharges_Desc>El número máximo de {CHARGENOUN_plural} que tiene este objeto.</Stat_Thing_ReloadMaxCharges_Desc>
<!-- EN: {CHARGENOUN} reload cost -->
<Stat_Thing_ReloadRefill_Name>Coste de {CHARGENOUN}</Stat_Thing_ReloadRefill_Name>
<!-- EN: The amount of items required to fully reload this object.\n\nThis object can be reloaded before it is empty, but the cost is the same as if it was empty. -->
<Stat_Thing_ReloadRefill_Desc>La cantidad de materiales necesaria para recargar al completo este objeto.\n\nEste objeto puede ser recargado antes de estar completamente descargado, pero costará lo mismo que si lo estuviera.</Stat_Thing_ReloadRefill_Desc>
<!-- EN: Reload cost per {CHARGENOUN} -->
<Stat_Thing_ReloadPerCharge_Name>Coste por {CHARGENOUN}</Stat_Thing_ReloadPerCharge_Name>
<!-- EN: The amount of items required to reload one {CHARGENOUN}. Multiple {CHARGENOUN_plural} can be reloaded at once. -->
<Stat_Thing_ReloadPerCharge_Desc>La cantidad de materiales necesaria para recargar 1 {CHARGENOUN}. Se pueden hacer varias {lookup: {CHARGENOUN_plural}; plural; 1} de una vez.</Stat_Thing_ReloadPerCharge_Desc>
<Stat_Thing_ReloadPerCharge_Desc>La cantidad de materiales necesaria para recargar 1 {CHARGENOUN}. Se pueden hacer varias {CHARGENOUN_plural} de una vez.</Stat_Thing_ReloadPerCharge_Desc>
<!-- EN: Vanish on exhaust -->
<Stat_Thing_ReloadDestroyOnEmpty_Name>Desaparece al vaciarse</Stat_Thing_ReloadDestroyOnEmpty_Name>
<!-- EN: This item will vanish when its last {CHARGENOUN} is used. -->
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2 changes: 2 additions & 0 deletions Core/WordInfo/fix_indefinite.txt
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un iguana; una iguana
un cebra; una cebra

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