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using PlayerRoles; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
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namespace UNGOC_NW | ||
{ | ||
public class Config | ||
{ | ||
[Description("启动Debug / Enable Debug")] | ||
public bool Debug { get; set; } = false; | ||
[Description("如果刷新九尾狐,第几次将刷新UNGOC(如果为0则跳过) / If Respawn Ntf , What times will spawn UNGOC? (If 0 , Skip)")] | ||
public ushort SpawnTimes { get; set; } = 1; | ||
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[Description("如果刷新UNGOC,启动广播/If Respawn UNGOC , Enable Announcement")] | ||
public bool EnableAnnouncement { get; set; } = true; | ||
[Description("如果刷新UNGOC,启动全图播报Broadcase? /If Respawn UNGOC , Enable Map Broadcast")] | ||
public bool EnableBroadcast { get; set; } = true; | ||
[Description("UNGOC指挥官物品 / UNGOC Captain Item List")] | ||
public List<ItemType> RespawnItems_Captain { get; set; } = new List<ItemType>() | ||
{ | ||
ItemType.GunFRMG0, | ||
ItemType.ArmorHeavy, | ||
ItemType.Adrenaline, | ||
ItemType.Medkit, | ||
ItemType.GrenadeHE, | ||
ItemType.KeycardMTFCaptain, | ||
ItemType.Radio | ||
}; | ||
[Description("UNGOC列兵物品 / UNGOC Private Personnel Item List")] | ||
public List<ItemType> RespawnItems_Private { get; set; } = new List<ItemType>() | ||
{ | ||
ItemType.GunE11SR, | ||
ItemType.ArmorCombat, | ||
ItemType.Adrenaline, | ||
ItemType.Medkit, | ||
ItemType.KeycardMTFOperative, | ||
ItemType.Radio | ||
}; | ||
[Description("UNGOC列兵弹药类型 / UNGOC Private Personnel Ammo Type")] | ||
public ItemType RespawnAmmo_Private { get; set; } = ItemType.Ammo556x45; | ||
[Description("UNGOC列兵弹药数量 / UNGOC Private Personnel Ammos")] | ||
public ushort RespawnAmmos_Private { get; set; } = 60; | ||
[Description("UNGOC指挥官弹药类型 / UNGOC Captain Personnel Ammo Type")] | ||
public ItemType RespawnAmmo_Captain { get; set; } = ItemType.Ammo556x45; | ||
[Description("UNGOC指挥官弹药数量 / UNGOC Private Personnel Ammos")] | ||
public ushort RespawnAmmos_Captain { get; set; } = 100; | ||
[Description("UNGOC指挥官启用SCP1853效果 / Enable UNGOC Captain SCP1853 Effect")] | ||
public bool UNGOCCaptain_SCP1853Effect { get; set; } = true; | ||
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[Description("UNGOC指挥官角色类型 / UNGOC Captain Role")] | ||
public RoleTypeId UNGOCCaptain_Role { get; set; } = RoleTypeId.NtfSergeant; | ||
[Description("UNGOC列兵角色类型 / UNGOC Private Role")] | ||
public RoleTypeId UNGOCPrivate_Role { get; set; } = RoleTypeId.NtfSpecialist; | ||
[Description("如果刷新UNGOC,则播报CASSIE广播文本 / If Respawn UNGOC , Send CASSIE Announcement text")] | ||
public string Announcement { get; set; } = "Attention all site Foundation personnel . U N G O C personnel into the facility gate B . G O C personnel will help NINETAILEDFOX containment all SCPSubjects"; | ||
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[Description("如果刷新UNGOC,则播报CASSIE广播本地化文本(语言文本) / If Respawn UNGOC , Send CASSIE Announcement Translation")] | ||
public string Announcement_Translation { get; set; } = "所有设施基金会人员注意<split>UNGOC人员已进入设施B大门,GOC人员将协助九尾狐收容所有SCP项目。"; | ||
[Description("如果刷新UNGOC,则全图播报文本 / If Respawn UNGOC , Send Map Broadcast text")] | ||
public string Broadcast { get; set; } = "<size=65%>[<color=#00FFF6>C.A.S.S.I.E.</color>] 全球超自然联盟已进入设施协助基金会收容异常,请所有非战斗人员请撤离设施!</size>"; | ||
[Description("UNGOC指挥官信息介绍 / UNGOC Captain Role Info")] | ||
public string UNGOCCaptain_Info { get; set; } = "<size=65%>你是 </size><size=100%><color=#00FFF6>\nUNGOC - 指挥官</color></size>\n<size=45%>与基金会合作\n------清除设施威胁------</size>"; | ||
[Description("UNGOC列兵信息介绍 / UNGOC Private Role Info")] | ||
public string UNGOCPrivate_Info { get; set; } = "<size=65%>你是 </size><size=100%><color=#00FFF6>\nUNGOC - 作战专家</color></size>\n<size=45%>与基金会合作\n------清除设施威胁------</size>"; | ||
} | ||
} |
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using CustomPlayerEffects; | ||
using InventorySystem; | ||
using MEC; | ||
using PluginAPI.Core; | ||
using PluginAPI.Core.Attributes; | ||
using PluginAPI.Events; | ||
using System.Collections.Generic; | ||
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namespace UNGOC_NW | ||
{ | ||
internal class EventHandlers | ||
{ | ||
public static List<Player> UNGOC_C = new List<Player>(); | ||
[PluginEvent(PluginAPI.Enums.ServerEventType.RoundStart)] | ||
public void OnRoundStart() | ||
{ | ||
Respawning.WaveManager.OnWaveSpawned += OnTeamRespawning; | ||
if (Plugin.Config.Debug) | ||
Log.Debug("Round Start!"); | ||
SpawnTimes = 0; | ||
UNGOC_C.Clear(); | ||
} | ||
public ushort SpawnTimes = 0; | ||
public IEnumerator<float> RespawnTeam(List<Player> Players) | ||
{ | ||
if (Plugin.Config.Debug) | ||
Log.Debug(" 刷新UNGOC! / Respawn UNGOC!"); | ||
if (Plugin.Config.EnableBroadcast) | ||
Map.Broadcast(7, Plugin.Config.Broadcast); | ||
if (Plugin.Config.EnableAnnouncement) | ||
{ | ||
Cassie.Clear(); | ||
SteveAPI.Cassie.MessageTranslated(Plugin.Config.Announcement, Plugin.Config.Announcement_Translation); | ||
} | ||
yield return Timing.WaitForSeconds(0.5f); | ||
foreach (Player player in Players) | ||
{ | ||
if (UNGOC_C.Count < 1) | ||
{ | ||
UNGOC_TeamRespawn.PlayerSpawn_GOCC(player); | ||
} | ||
if (!UNGOC_C.Contains(player)) | ||
{ | ||
UNGOC_TeamRespawn.PlayerSpawn_GOCP(player); | ||
} | ||
} | ||
UNGOC_C.Clear(); | ||
} | ||
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private void OnTeamRespawning(Respawning.Waves.SpawnableWaveBase arg1, List<ReferenceHub> arg2) | ||
{ | ||
if (Plugin.Config.Debug) | ||
Log.Debug("Respawn Team!"); | ||
if (arg1.TargetFaction != PlayerRoles.Faction.FoundationStaff) | ||
return; | ||
SpawnTimes++; | ||
if (SpawnTimes == Plugin.Config.SpawnTimes) | ||
{ | ||
var PlayerList = new List<Player>(); | ||
foreach(ReferenceHub hub in arg2) | ||
{ | ||
PlayerList.Add(Player.Get(hub)); | ||
} | ||
Timing.RunCoroutine(RespawnTeam(PlayerList)); | ||
} | ||
} | ||
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private class UNGOC_TeamRespawn | ||
{ | ||
public static void PlayerSpawn_GOCP(Player player) | ||
{ | ||
player.SetRole(Plugin.Config.UNGOCPrivate_Role); | ||
player.ClearInventory(); | ||
foreach (ItemType item in Plugin.Config.RespawnItems_Private) | ||
{ | ||
player.ReferenceHub.inventory.ServerAddItem(item, InventorySystem.Items.ItemAddReason.AdminCommand); | ||
} | ||
player.AddAmmo(Plugin.Config.RespawnAmmo_Private, Plugin.Config.RespawnAmmos_Private); | ||
player.SendBroadcast(Plugin.Config.UNGOCPrivate_Info,5); | ||
} | ||
public static void PlayerSpawn_GOCC(Player player) | ||
{ | ||
UNGOC_C.Add(player); | ||
player.SetRole(Plugin.Config.UNGOCCaptain_Role); | ||
player.ClearInventory(); | ||
if(Plugin.Config.UNGOCCaptain_SCP1853Effect) | ||
player.EffectsManager.EnableEffect<Scp1853>(); | ||
foreach(ItemType item in Plugin.Config.RespawnItems_Captain) | ||
{ | ||
player.ReferenceHub.inventory.ServerAddItem(item,InventorySystem.Items.ItemAddReason.AdminCommand); | ||
} | ||
player.AddAmmo(Plugin.Config.RespawnAmmo_Captain, Plugin.Config.RespawnAmmos_Captain); | ||
player.SendBroadcast(Plugin.Config.UNGOCCaptain_Info, 5); | ||
} | ||
} | ||
} | ||
} |
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using PluginAPI.Core; | ||
using PluginAPI.Core.Attributes; | ||
using PluginAPI.Events; | ||
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namespace UNGOC_NW | ||
{ | ||
public class Plugin | ||
{ | ||
[PluginConfig] | ||
public static Config Config; | ||
private static EventHandlers Handlers { get; set; } = new EventHandlers(); | ||
[PluginEntryPoint("UNGOC-NWAPI","1.0.4","SCP:SL UNGOC Plugin","史蒂夫")] | ||
internal void OnEnabled() | ||
{ | ||
Log.Info("成功加载UNGOC插件 / Enable Plugin \"UNGOC\" By 史蒂夫"); | ||
Log.Info("如果你在某些购物平台购买到这个插件,请立刻退款并投诉!"); | ||
Log.Info("插件作者: 萌新社区服务器 & 史蒂夫 ,GitHub仓库:https://github.com/MengXinSheQu/UNGOC"); | ||
EventManager.RegisterEvents(Handlers); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// 有关程序集的一般信息由以下 | ||
// 控制。更改这些特性值可修改 | ||
// 与程序集关联的信息。 | ||
[assembly: AssemblyTitle("UNGOC-NWAPI")] | ||
[assembly: AssemblyDescription("全球超自然联盟[UNGOC]")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("微软中国")] | ||
[assembly: AssemblyProduct("UNGOC-NWAPI")] | ||
[assembly: AssemblyCopyright("萌新社区服务器 & 史蒂夫 ©2024")] | ||
[assembly: AssemblyTrademark("萌新社区服务器")] | ||
[assembly: AssemblyCulture("")] | ||
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// 将 ComVisible 设置为 false 会使此程序集中的类型 | ||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 | ||
//请将此类型的 ComVisible 特性设置为 true。 | ||
[assembly: ComVisible(false)] | ||
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID | ||
[assembly: Guid("19d00bfa-ffb8-46f2-9e04-099e55599c92")] | ||
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// 程序集的版本信息由下列四个值组成: | ||
// | ||
// 主版本 | ||
// 次版本 | ||
// 生成号 | ||
// 修订号 | ||
// | ||
[assembly: AssemblyVersion("1.0.1.3")] | ||
[assembly: AssemblyFileVersion("1.0.4.4")] |
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using Respawning; | ||
using SteveAPI.Pools; | ||
using System.Text; | ||
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namespace SteveAPI | ||
{ | ||
public static class Cassie | ||
{ | ||
public static void MessageTranslated(string message, string translation, bool isHeld = false, bool isNoisy = true, bool isSubtitles = true) | ||
{ | ||
StringBuilder stringBuilder = StringBuilderPool.Pool.Get(); | ||
string[] array = message.Split('\n'); | ||
string[] array2 = translation.Split('\n'); | ||
for (int i = 0; i < array.Length; i++) | ||
{ | ||
stringBuilder.Append(array2[i].Replace(' ', '\u2005') + "<size=0> " + array[i] + " </size><split>"); | ||
} | ||
RespawnEffectsController.PlayCassieAnnouncement(stringBuilder.ToString(), isHeld, isNoisy, isSubtitles); | ||
StringBuilderPool.Pool.Return(stringBuilder); | ||
} | ||
public static void Clear() => RespawnEffectsController.ClearQueue(); | ||
} | ||
} |
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namespace SteveAPI.Interfaces | ||
{ | ||
internal interface IPool<T> | ||
{ | ||
T Get(); | ||
void Return(T obj); | ||
} | ||
} |
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using System.Text; | ||
using SteveAPI.Interfaces; | ||
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namespace SteveAPI.Pools | ||
{ | ||
internal class StringBuilderPool : IPool<StringBuilder> | ||
{ | ||
public static StringBuilderPool Pool { get; } = new StringBuilderPool(); | ||
public StringBuilder Get() | ||
{ | ||
return NorthwoodLib.Pools.StringBuilderPool.Shared.Rent(); | ||
} | ||
public void Return(StringBuilder obj) | ||
{ | ||
NorthwoodLib.Pools.StringBuilderPool.Shared.Return(obj); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{A7ADA447-7248-43C6-810F-4CD1C8033D52}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>UNGOC_NW</RootNamespace> | ||
<AssemblyName>UNGOC-NW</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x64</PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> | ||
</Reference> | ||
<Reference Include="CommandSystem.Core"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\CommandSystem.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Mirror"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath> | ||
</Reference> | ||
<Reference Include="NorthwoodLib"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\NorthwoodLib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="PluginAPI"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\PluginAPI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Pooling"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Pooling.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule"> | ||
<HintPath>..\..\..\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Config.cs" /> | ||
<Compile Include="EventHandlers.cs" /> | ||
<Compile Include="Plugin.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="SteveAPI\Cassie.cs" /> | ||
<Compile Include="SteveAPI\Interfaces\IPool.cs" /> | ||
<Compile Include="SteveAPI\Pools\StringBuilderPool.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.11.35222.181 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UNGOC", "UNGOC\UNGOC.csproj", "{19D00BFA-FFB8-46F2-9E04-099E55599C92}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UNGOC_NW", "UNGOC-nw\UNGOC_NW.csproj", "{A7ADA447-7248-43C6-810F-4CD1C8033D52}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{19D00BFA-FFB8-46F2-9E04-099E55599C92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{19D00BFA-FFB8-46F2-9E04-099E55599C92}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{19D00BFA-FFB8-46F2-9E04-099E55599C92}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{19D00BFA-FFB8-46F2-9E04-099E55599C92}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{A7ADA447-7248-43C6-810F-4CD1C8033D52}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{A7ADA447-7248-43C6-810F-4CD1C8033D52}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{A7ADA447-7248-43C6-810F-4CD1C8033D52}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{A7ADA447-7248-43C6-810F-4CD1C8033D52}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {50BDD41C-D6A4-47F1-94E1-BA1AFC0D9C3A} | ||
EndGlobalSection | ||
EndGlobal |
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