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Releases: Moesh/Calamity

5.0.0-beta.6

03 Jan 20:31
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5.0.0-beta.6 Pre-release
Pre-release

With this release, we've reached the set goals for the beta milestone. We'll be working off the release milestone from here on out.

Features

  • Added new generator type: TNT5 gives 5 TNT instead of the TNT's 3.
  • (#116) Added timestamps to important chat messages, with hover messages

Balance

  • (#147) When entering the enemy's spawn, players are cursed

Arena-specific changes

Modern (Official arena)

  • (#148) Players no longer get speed from Haste IV
  • Updated lobby layout

Shattering (Modern recolor)

  • (#136) Added spawn protection to Shattering arena

Bugs

  • (#146) Corrected name of field
  • (#155) Fixed all streaks ending when one player dies

Changed

  • Updated world to Minecraft: Java Edition 1.18.1
  • Updated menu table layout
  • Added Aseprite assets for menu backgrounds
  • Organized development assets
  • Added issue templates
  • Changed layout of point chat messages

5.0.0-beta.5

26 Jun 18:37
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5.0.0-beta.5 Pre-release
Pre-release

Features

  • Updated world to 1.17+
  • (#124) New arena: Shattering, based on a level by Panguino (see arena-specific section)
  • Added custom banners for each team
  • Scaffolding can now craft: Barrel, Oak Boat, Oak Doors, Oak Fence Gate, Oak Fence, Oak Sign, and Trapdoors
  • (#98) Added new sounds for the generator

Balance

  • Generators:
    • Lingering Potion of Levitation (and Slow Falling) gives 2
    • Spectral Arrows gives 32
    • Arrows of Slow Falling gives 32
  • Made the Shield impossible to craft

Arena-specific changes

Modern (Official arena)

  • /trigger arena set 1 to load lobby if on another level
  • Redesigned bastion entirely
    • Made spawn point smaller
    • Made enchant item generator area more open
    • Added new safe house to bastion
  • Redesigned upper iron mines, now called "Heartbreak Mines"

Shattering (Modern recolor)

  • Shattering arena now fully playable
    • All arrows break glass when shot at straight on
    • New generator types: Lingering Potion of Levitation (and Slow Falling), Spectral Arrows, and Arrows of Slow Falling
    • /trigger arena set 2 during lobby phase to switch
    • Generators take 8.75 seconds to charge and reset
    • Players need 100% agreement to forfeit

Bugs

  • (#101) Match will now end if no players are online.
  • (#112) Modern arena now has correct loading and unloading structures
  • (#115) Enchant generator now works correctly (fixed regression)
  • (#125) Bossbar now updates every tick
  • (#127) Removed extra barriers from world
  • (#132) Effect buff sounds now correctly plays
  • (#133) Fixed bug where only some arrow types would break glass
  • (#135) Players will no longer be called a cheater for being curious about the void lane
  • Added missing name spaces in code
  • Players will no longer always receive a Session ID mismatch error when joining the arena
  • Welcome message for each arena will now always be sent
  • Corrected several style issues in system messages
  • All generators now show correct number of items given on signs and in messages
  • Fixed bug where axes were more powerful than intended (intended final output: +1 Attack Speed, +4 Attack Damage)
  • Void build protection layer now correctly repairs holes left by exploding beds

Changed

  • (#113) Renamed sidebar name to "Points Race"
  • Separated trigger into their own folders
  • Attempted some linting via Data-pack Helper. Not much changed.
  • World will ship with Modern arena loaded by default
  • Reduced length of finish line in sidebar
  • Increased ambient light from 0.01 to 0.03
  • Session ID is now updated when entering into post-game
  • Moved progress lines on sign from line 2 to line 3
  • Menu Book: Renamed "Spectate" to "Sideline"
  • Sorted the language file strings
  • Moved the build protection data layer from y level 254 to 250

5.0.0-beta.4

22 Apr 21:17
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5.0.0-beta.4 Pre-release
Pre-release

Features

  • #99: Oak Button and Oak Pressure Plate can now be crafted with Scaffolding
  • #59: Support for multiple arena added. /trigger arena set <1-2>. Arena selection has a global 3 second cooldown.
  • #102: Modular arena height detection introduced

Balance

  • #100: Starter items are all now 4 Damage and 1 Speed instead of Minecraft's default values

Arena-specific changes

Modern (Official arena)

  • Removed glass ceiling and barriers from top of arena

Shattering (Modern recolor)

  • Removed glass ceiling and barriers from top of arena
  • Glass now has durability when broken by arrows
  • Arrows now shatter Glass blocks

Bugs

  • Shields now only take #planks to craft (bug introduced in 97695cd)
  • Enchant generator now correctly enchants items
  • Reconnecting players with the correct session ID no longer get reset
  • Announcer now always plays at the same location
  • Corrected errors in style guide
  • Fixed #92: SessionID now generates on load
  • Fixed #93: Fixed translation string
  • Fixed #97: Forfeit messages now play correctly

Changed

  • Remove glass markers from above arena
  • Improved pixel art of game table
  • Updated many functions and commands to same style guide standard
  • Centralized arena-specific commands
  • Reduced ambient light from 0.5 to 0.01
  • Added namespaces to all minecraft-specific blocks, items, and entities
  • Out of bound data blocks moved to top of world
  • #109: Improved directional handling of generators
  • Simplified call logic for game state and calamity:tick
  • Updated language files

5.0.0-beta.3

05 Apr 19:17
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5.0.0-beta.3 Pre-release
Pre-release

Features

  • Points message now look cooler when more points are gained at once

Balance

  • Lowered grade of spawn tools from iron to wooden
  • Enchant item generator
    • If mainhand item already has an enchantment, it cannot get the same enchantment again
    • Points are now only awarded if a valid item is enchanted

Arena-specific changes

  • #88 Removed the glass ceiling
  • #91 Fixed default rotations of the generators' trigger eye

Bugs

  • Fixed bug where trigger eyes would not play sounds
  • Fixed readme errors
  • Fixed bug where players would get respawn status effects twice
  • Fixed #75 again: Recipes and effects will not be given to all players when a player gets status effects
  • Transitioned more untranslated strings

Changed

  • Renamed resource points to generators
  • Leave team messaging
  • Items are cleared from players when starting a new match
  • Translations updated
    • Danish [da_dk] 87%
    • French [fr_fr] 78%
    • German [de_de] 100%
    • Russian [ru_ru] 82%
    • Spanish [es_es] 76%
    • Swedish [sv_se] 68%

5.0.0-beta.2

04 Apr 23:39
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5.0.0-beta.2 Pre-release
Pre-release

Features

  • Added translations for [es_es], [de_de], [fr_fr], and [sv_se]
    • Translations are in various stages of completion, and are constantly updated.
  • Updated main menu book
  • Added social icons to Calamity font
  • Added a match timer
  • Added functionality for shuffling players menu options
  • Added announcer for key moments of the match

Balance

  • Enchanted Book point changed to Enchant Item resource point
    • Valid held items will be enchanted immediately instead of generating a book
  • Reduced Enchanted Item point from 20 to 13 points per player

Arena-specific changes

Shattering

  • Updated arena's resource points and books to match Calamity v5 (Official Arena)

Bugs

  • Fixed missing translation strings

Changed

  • Moved unicode characters out of language files
  • Moved all development assets into a singular folder
  • Added words to spell-check for Calamity.code-workspace [VSCode project file]
  • Made adjustments to shuffe_all/shuffle_rest icons
  • Updated default state of world and structures
  • Added message to indicating how to use respawn items

5.0.0-beta.1

03 Apr 20:53
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5.0.0-beta.1 Pre-release
Pre-release

Features

  • Added prestige graphics for winning and losing
  • Added game table to player spawns
  • Joining spectator mode will now put you in spectator game mode
  • Teams can now ready up. When both teams are ready, the countdown to match start will begin
  • Boss bar color now changes to the color of which team is winning
  • Added match stats message when the game ends

Balance

  • Reduced Blindness from 45 to 30 seconds

Arena-specific changes

Calamity v5 (Official Arena)

  • Changed generator Blindness to Haste IV

Bugs

  • Players will no longer be reset multiple times when returning from a match
  • Fixed bug where players were getting reset multiple times when returning from a match
  • Fixed bug where all players were being set to adventure mode when a player join the lobby
  • Enchant Book sign now appears in the lobby
  • Players no longer take damage when starting a match while jumping in the air
  • Players now properly get status effects after respawning
  • Structures for calamity arena no longer get saved to the wrong location
  • Reduced point value of anvils from 31 to 7
  • All status effects will be cleared when being given match status effects
  • Match can no longer be started if no players are playing
  • Updated datapack pack_format to from 1 to 6

Changed

  • Made "troll hole" message less important
  • Changed biomes around level to improve look and feel of fog
  • sendCommandFeedback set to false
  • Fixed build errors in lobby1.nbt
  • Removed "by Moesh" part of GIANT LOGO
  • Moved .aesprite and .bbmodel files to their own folders