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SimonDarksideJ authored Nov 26, 2024
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2 changes: 1 addition & 1 deletion README.md
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This repository contains the documentation for MonoGame.

## Building Form Source
## Building From Source

The MonoGame website is built using the .NET tool [DocFX](https://dotnet.github.io/docfx/) to generate the base MonoGame documentation and the API reference documentation. This means you will need the following prerequisites to build locally from source

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2 changes: 1 addition & 1 deletion articles/getting_started/5_adding_basic_code.md
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Expand Up @@ -207,7 +207,7 @@ JoystickState jstate = Joystick.GetState((int) PlayerIndex.One);

This code fetches the current first joystick state `Joystick.GetState((int) PlayerIndex.One)` and stores it into a variable called `jstate`.

### CHeck the current value of "Axis" 2
### Check the current value of "Axis" 2

```csharp
if (jstate.Axes[1] < 0)
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2 changes: 1 addition & 1 deletion articles/getting_to_know/howto/HowTo_AutomaticRotation.md
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---
title: How to manage automatic rotation and scaling
description: A walkthrough what is involved in figuring out if two objects collide for MonoGame!
description: Demonstrates how to manage rotation and scaling based on device orientation.
requireMSLicense: true
---

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2 changes: 1 addition & 1 deletion articles/getting_to_know/howto/index.md
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Expand Up @@ -43,7 +43,7 @@ This section details some of the operational aspects of running a MonoGame game.

* [How to manage automatic rotation and scaling](HowTo_AutomaticRotation.md)

A walkthrough what is involved in figuring out if two objects collide for MonoGame!
Demonstrates how to manage rotation and scaling based on device orientation.

* [How to exit a Game Immediately](HowTo_ExitNow.md)

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