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Update README.md
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Nytra authored Dec 22, 2024
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Expand Up @@ -30,7 +30,7 @@ You can do this with a PostBuildEvent in Visual Studio.

The reason for compiling into a separate folder is that you currently cannot overwrite the file in `rml_mods` while the game is running. So the file in `rml_mods` is used when the game first starts up and then after that the mod will be reloaded from the `HotReloadMods` directory.

You will need to put `ResoniteHotReloadLib.dll` in `rml_libs` so that the mods can access it.
You will need to put `ResoniteHotReloadLib.dll` and `ResoniteHotReloadLibCore.dll` in `rml_libs` so that the mods can access it.

### You will also need to implement two new methods in your mod class which will be your constructor and destructor for reloading:

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