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This repository is made to comply with the requirements for an interview at Uken Games for the QA Engineer Position.

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Welcome to the Unity Portion of my Uken Games Interview.

The core deliverables for this project are as follows:

  1. Import the Trash Dash Project from the Unity Asset Store
  2. Increase lives from 3 to 5 (make sure 5 hearts appear on the scene and are being calculated properly during the game session).
  3. Increase the amount of active missions from 2 to 4 in the Mission List.
  4. Create a repo on github and commit the files that you've staged in your local repository.
  5. Add a detailed instruction on how to setup/launch your project.
  6. Write gameplay test cases based on Trash Dash gameplay logic.
  7. Add a PDF document to your Trash Dash repo.
  8. Add a detailed instruction on how to find the PDF file in your project.

To open this project you will need:

  1. Unity Hub
  2. Unity Version 2020.3.5f1
  3. an IDE that can read C# scripts + extensions.

Once you've chosen where you'll place the repository, go into your directory and find

\Unity_Uken_Games\Uken_Unity\Assets\Scenes\Main

Open that file using the Unity Editor (if you do not see this option that means you don't have the correct unity version installed!) Once you've opened the file you're done! now you can simply Build and run for the supported platforms or tweak the game further for your own uses.

The PDF Files are located in the main Repository

Please use your PDF viewing software of choice and open the file named: GameplayTestCases This will give you a couple of snapshots of the code. if you'd like nothing but Raw Text, I've also included a seperate PDF with that for easy conversion as well. it's also located in the main Repo and is named: GameplayTestCasesRaw

please note, that I have not organised the [Test] attribute(s) for this code nor have I formatted it for use with Assembly references.

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This repository is made to comply with the requirements for an interview at Uken Games for the QA Engineer Position.

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