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Add tests for parsing achievement tags in chat
These tests ensure that `ChatManager.ParseMessage` will not throw on the server with TShock when given an achievement tag.
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using Microsoft.Xna.Framework; | ||
using NUnit.Framework; | ||
using Terraria.UI.Chat; | ||
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namespace TShockLauncher.Tests; | ||
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public class ChatTests | ||
{ | ||
/// <summary> | ||
/// Ensures that the <see cref="Terraria.GameContent.UI.Chat.AchievementTagHandler"/> does not cause exceptions when used on the server. | ||
/// </summary> | ||
/// | ||
/// <remarks>The behaviour of TShock regarding the achievement tag handler changes depending on if TShock has | ||
/// a <see cref="Terraria.Main"/> instance or not. Therefore, we do not check the correctness of the parsed message, but only if it | ||
/// throws an exception. | ||
/// </remarks> | ||
[TestCase] | ||
public void TestChatAchievementTagHandler() | ||
{ | ||
Assert.That(() => | ||
{ | ||
ChatManager.ParseMessage("No achievement tags", Color.White); | ||
ChatManager.ParseMessage("One achievement tag: [a:KILL_THE_SUN]", Color.White); | ||
ChatManager.ParseMessage("One achievement tag, using the longer variant: [achievement:KILL_THE_SUN]", Color.White); | ||
ChatManager.ParseMessage("Multiple achievement tags: [a:KILL_THE_SUN] and [a:TOPPED_OFF]", Color.White); | ||
ChatManager.ParseMessage("One achievement tag, referring to a non-existent achievement: [a:_THIS_WILL_NEVER_EXIST_]", Color.White); | ||
ChatManager.ParseMessage("Both valid and invalid achievement tags: [a:KILL_THE_SUN] and [a:_THIS_WILL_NEVER_EXIST_]", Color.White); | ||
}, Throws.Nothing); | ||
} | ||
} |
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