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Create new mono build templates. #331

Create new mono build templates.

Create new mono build templates. #331

Triggered via push November 30, 2024 19:08
Status Failure
Total duration 29m 41s
Artifacts 22

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 5s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 35s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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2 errors and 7 warnings
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 1.
🐧 Linux / Template w/ Mono (target=template_debug)
Process completed with exit code 1.
🤖 Android / Template arm64 (target=template_debug, arch=arm64)
No files were found with the provided path: bin/*. No artifacts will be uploaded.
🤖 Android / Template arm32 (target=template_debug, arch=arm32)
No files were found with the provided path: bin/*. No artifacts will be uploaded.
The following validation errors no longer occur (compared to 4.2-stable):: misc/extension_api_validation/4.2-stable.expected#L1
Validate extension JSON: Error: Field 'classes/Sprite3D/properties/frame_coords': type changed value in new API, from "Vector2" to "Vector2i".
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_debug, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_debug, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
99.2 MB
android-template-arm32
69.5 MB
android-template-arm64
64 MB
godot-api-dump
409 KB
ios-template
38.1 MB
linux-editor
57.3 MB
linux-editor-mono
77 MB
linux-template
28.3 MB
linux-template-debug
28.5 MB
linux-template-minimal
17.5 MB
macos-editor
102 MB
macos-template
46 MB
web-nothreads-template
15.7 MB
web-nothreads-template-debug
17.2 MB
web-template
15.7 MB
web-template-debug
17.2 MB
windows-editor
64.1 MB
windows-editor-mono
64.3 MB
windows-template
28.7 MB
windows-template-debug
32.4 MB
windows-template-mono
31.1 MB
windows-template-mono-debug
32.3 MB