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A collection of helpful Unity scripts and editor tools, purely for convenience. Such tools include allowing for "Read Only" inspector elements, serializable versions of Unity primitive classes, and Help boxes in the Unity Inspector.

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UnityUtils

A collection of helpful Unity scripts and editor tools, purely for convenience.


ReadOnly

Source: FuzzyLogic's answer in the Unity forums

To convert any field into a ReadOnly column:

[ReadOnlyInsp] public float example;

Help Box

Source: unity-inspector-help

Add a help text box info into your inspector.

By default, you can just use:

[Help("This is some help text!")]
public float example = 1000f;

You can add an optional parameter that changes the icon that appears with the help box:

  • UnityEditor.MessageType.Info : The default icon.
  • UnityEditor.MessageType.Error : A red error icon.
  • UnityEditor.MessageType.Warning : A yellow warning icon.
  • UnityEditor.MessageType.None : Removes the icon, leaving only the text.
#if UNITY_EDITOR
[Help("This is some help text!", UnityEditor.MessageType.None)]
#endif
public float example = 1000f;

Serializables

Extension Functions for various Unity-specific class types such as Vector2 and Vector3. These scripts focus on creating SVector2, SVector3, and SQuaternion equivalents of primitive Unity Vector2, Vector3, and Quaternion classes for use in CSV-writing and such, as the primitive classes are not serializable for JSON or CSV reading/writing.

The existing list of serialized equivalents of primitive Unity classes are:

  • Vector2 => SVector2
  • Vector3 => SVector3
  • Vector4 => SVector4
  • Quaternion => SQuaternion
  • Color32 => SColor32
  • RaycastHit => SRaycastHit

To use these serialized equivalents, you must import the namespace using SerializableTypes.

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A collection of helpful Unity scripts and editor tools, purely for convenience. Such tools include allowing for "Read Only" inspector elements, serializable versions of Unity primitive classes, and Help boxes in the Unity Inspector.

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