This is a Unity3D project containing a multi-camera rig for displaying 360 degree panoramic content in the UTS Data Arena. It is also capable of rendering top/bottom stereo-3D, panoramic content.
Check out the example scenes for usage.
cameraCount
- Number of cameras to use, defaults to6
. More cameras means a smoother-looking panorama, as they better approximate the surface of the arena. Best looking results with36
cameras.rotationOffset
- The offset (in degrees) relative to the local transform by which the first camera is placed. Use this to adjust which camera is 'front'.viewportOffsetH
- the horizontal offset (in homogenous coords) of the created camera viewports.viewportOffsetV
- the vertical offset (in homogenous coords) of the created camera viewports.viewportHeight
- the screen height of the created camera viewports (in homogenous coords)screenHeight
- the physical height of the data arena screen in metres (4.0m)screenRadius
- the physical radius of the data arena screen in metres (4.9m)viewerHeight
- the physical vertical of the virtual cameras in the data arena in metres. (1.2f);farClip
- the far clipping plane of each camera.enableBaseCamera
- also display the base camera in addition to panoramic camera.
- Plus key - Increase camera count by 6
- Minus key - Decrease camera count by 6. Minimum 6
- PageUp key - Increase viewerHeight by 0.1m
- PageDown key - Decrease viewerHeight by 0.1m
[TODO]
[insert mono scene here]
[insert stereo scene here]