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1 Section Introduction: Asset Management

  • This sections will cover using assest.
  • How to import sound and 3D assets.
  • Using the Unity build-in GameObjects.

2 Asset Management » Audio Clips

  • List compression formats.
  • Trade-offs of Compression and CPU.
  • Importing audio clips.
  • Playing sound in a scene.
  • Overview of audio clip options.

3 Asset Management » Default GameObjects 1 of 2

  • Differentiate GameObjects by their appearance.
  • Identify GameObjects within a scene.
  • Mockup models in primitive objects.

4 Asset Management » Default GameObjects 2 of 2

  • Complex GameObjects.
  • Terrain, Trees and Wind.
  • Identifying script types.
  • Shaders scripts.

5 Asset Management » Models

  • Differentiate import file formats.
  • Exported vs Proprietary formats.
  • Contents of an FBX file.

6 Asset Management » Prefabs

7 Asset Management » Scene File

  • Load a scene.
  • Save a scene.
  • Why we use Scenes.
  • Defining a scene.
  • Build order.

8 Sprites » Sprite Editor

  • Modify sprites.
  • Slicing a sprite sheet.
  • Sprite import settings.