- This sections will cover using assest.
- How to import sound and 3D assets.
- Using the Unity build-in GameObjects.
- List compression formats.
- Trade-offs of Compression and CPU.
- Importing audio clips.
- Playing sound in a scene.
- Overview of audio clip options.
- Differentiate GameObjects by their appearance.
- Identify GameObjects within a scene.
- Mockup models in primitive objects.
- Complex GameObjects.
- Terrain, Trees and Wind.
- Identifying script types.
- Shaders scripts.
- Differentiate import file formats.
- Exported vs Proprietary formats.
- Contents of an FBX file.
- Load a scene.
- Save a scene.
- Why we use Scenes.
- Defining a scene.
- Build order.
- Modify sprites.
- Slicing a sprite sheet.
- Sprite import settings.