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Updated bundle version
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UxxeR committed Jul 25, 2022
1 parent fb31a12 commit b506591
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27 changes: 27 additions & 0 deletions Assets/AddressableAssetsData/ProfileDataSourceSettings.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7e3976da977cb49238499ea3b4c237ae, type: 3}
m_Name: ProfileDataSourceSettings
m_EditorClassIdentifier:
profileGroupTypes:
- m_GroupTypePrefix: Built-In
m_Variables:
- m_Suffix: BuildPath
m_Value: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'
- m_Suffix: LoadPath
m_Value: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
- m_GroupTypePrefix: Editor Hosted
m_Variables:
- m_Suffix: BuildPath
m_Value: ServerData/[BuildTarget]
- m_Suffix: LoadPath
m_Value: http://[PrivateIpAddress]:[HostingServicePort]

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8 changes: 8 additions & 0 deletions Assets/AddressableAssetsData/Windows.meta

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25 changes: 25 additions & 0 deletions Assets/AddressableAssetsData/link.xml
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<linker>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Localization.Locale" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Object" preserve="all" />
</assembly>
</linker>
7 changes: 7 additions & 0 deletions Assets/AddressableAssetsData/link.xml.meta

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2 changes: 1 addition & 1 deletion ProjectSettings/ProjectSettings.asset
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Expand Up @@ -137,7 +137,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.0.1
bundleVersion: 1.1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
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