Releases: Venomalia/DolphinTextureExtraction-tool
v1.6.15
Changes
- Super Swing Golf S2 GSR texture fixes wrong amount of mipmaps
- 7Zip supported formats are unpacked correctly again
- Add Dokapon Kingdom PAC Archive format
- Add Dokapon Kingdom PIL & PIM Image Format (WIP)
- add Truevision TGA support (WIP)
- Improved Sega Sports NHL2K3 extraction rate and mip detection
Full Changelog: v1.6.9...v1.6.15
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.6.9
Support added
- Final Fantasy CC: The Crystal Bearers FREB archive format by @Venomalia in 9334277
- Final Fantasy CC: The Crystal Bearers MPD Model Data by @Venomalia in e264e4d
- Capcom's MT Framework by @iwubcode in #42
- Epic Mickey pak file (archive) by @iwubcode in #44
- Dawn of Discovery archive format by @iwubcode in #45
- Idea Factory S3G texture by @Venomalia in 6db596c
- From Software .ctm .tex & .ptm archives 26c7236
- From Software GTX1 by @Venomalia in 24c1271
- DDS DXT1 by @Venomalia in #46
- DDS RGBA by @Venomalia in 6bcb526
- Shadow The Hedgehog ONE Archive by @Venomalia in dccc102
- Super Swing Golf Season 2 by @iwubcode in #47
- Tides of Destiny MEDB and NLCL archives by @iwubcode in#48
- Renderware RW TextureDictionary by @Venomalia in c32ffc4
- SEGA NEP Archive by @Venomalia in f999376
Other changes
- Improved performance.
- Fixes incorrect processing of command line parameters.
- The title bar now shows the number of extracted textures.
Full Changelog: v1.5.25...v1.6.9
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed, you can download it from here.
v1.5.25 - more JRPGs
What's Changed
Tengai Makyou II from Red Entertainment
* add Tengai Makyō II Archive support
* add CNS compression algorithm
Super Mario Strikers & Charged
* fix PTLG Strikers Texture format
* add Strikers RES Texture support
Pandora's Tower
* add ALIG Aqualead Image support
* add ALTX Aqualead Texture support
> ALLZ compression is still missing.
Muramasa: The Demon Blade
* add FTEX Muramasa Texture Archive supporter
Fzero GX & Super Monkey Ball
* Update TPL_0, Improves recognition
* add LZSS_Sega support
The Simpsons Game
* add AsuraZlb format support
* add Asura Archive support
Skies of Arcadia Legends
* add AKLZ Compression support
> Texture formats are still missing.
The Last Story
* add .pk Archive support
* add text Texture support
Full Changelog: v1.5.10...v1.5.25
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
v1.5.10
What's Changed
- add FPK Eighting Archive support (a02787d)
- add PRS BigEndian compression (1935f70)
- add EA RefPack Compression (f19c6d3)
- add Wario World RSC archive format (fcba117)
- add Eurocom Filelist support (d88142d)
- add ShrekDir from Shrek SuperSlam (528094a)
Full Changelog: v1.5.4...v1.5.10
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
v1.5.4
What's Changed
- add support for Ubisoft BIG archive by @Venomalia 2c0ff1b
- add CMN support for NHL 2K3 by @Venomalia 3dc02c9
- add GCNT support by @Venomalia df07992
Full Changelog: v1.5.1...v1.5.4
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
v1.5.1
What's Changed
Full Changelog: v1.5.0...v1.5.1
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
v1.5.0
What's Changed
- Pokémon XD: Initial WZX support by @Neui in #35
- add LZO, Zstd and LZ4 support (02e2f1e)
- Retro PAK add Segmented LZO support (071de39)
- use SixLabors.ImageSharp as Grafik-API by @Venomalia in #39
Full Changelog: 1.4.13.421...v1.5.0
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
1.4.13.421
What's Changed
- Pokémon XD: Add file format 0x11 (& fix GTX I8 format) by @Neui in #34
- Added Pitfall lfxt Format by @Venomalia & @Avasam in #37
- Fix a crash in SelectMode by @Venomalia in 9e502ec
- fix BTI if ImageCount set to 0 by @Venomalia in eff7b76
- add Pitfall Archive by @Venomalia in 91affc2
- Allows same hash with different mip flag by @Venomalia in 323e7b8
Full Changelog: 1.4.10.10...1.4.13.421
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
1.4.10.10 - Move to net6.0
What's Changed
- Move to net6.0 by @Venomalia in #27
- Migrate AssemblyInfo params to relevant csproj by @Repiteo in #29
- GTX format supplemented and improved by @Neui in #28
- Additional formats used in Pokémon XD Gale of Darkness & Colosseum by @Neui in #30
- Add basic HALDAT format support
- Add GSScene used in Pokémon XD & Colosseum
- Add PKX format from Pokémon XD
- Add GSW support from Pokémon XD & Colosseum
- Add GSAGTX support for Pokémon XD
- Console UI generalized by @Venomalia in 66ae3c0)
- Add a mode to compress files by @Venomalia in (e8d1dde)
- add ArbitraryMipmapDetection by @Venomalia in #33
Full Changelog: v1.1.2.0...1.4.10.10
Attention! This is a .NET 6.0 application and requires the .NET Runtime 6.0. If you don't have it installed yet, you can download it from here.
1.1.2.0 new compressions
What's Changed
- Add Pokemon GTX Texture by @Venomalia in 0bba048
- add CNX compression by @Venomalia in #26
- add COMP compression by @Venomalia in #26
- add LZ00 compression by @Venomalia in #26
- add LZ01 compression by @Venomalia in #26
- add CXLZ compression by @Venomalia in #26
- add FCMP compression by @Venomalia in #26
- add GCLZ compression by @Venomalia in #26
- Add YAZ1 compression by @Venomalia in 3a54942
- Add LH compression by @Venomalia in 232bb1c
Full Changelog: v1.0.2.1...v1.1.2.0