OSOL v1.09j
Changes from previous stable version:
- Fixed an edge case involving single-quotes in ExecPath preventing acquisition of PIDs in some cases [v1.09j**]
- Fixed an edge case involving WMI exceptions preventing acquisition of a running game PID [v1.09j**]
- Fixed OSOL losing track of child process IDs when OSOL is named the same as a target process assembly
- OSOL no longer requires a valid
GamePath
as long asLauncherPath
orLauncherURI
is also valid - Fixed bugs in launch behavior when
AutoGameLaunch=False
- Fixed missing OSOL icon on build (reuploaded)
- Improved behavior when launching Battle.net Client v2 games (see the Wiki for details)
- Fixed OSOL failing to launch
GamePath
whenLauncherPath
is blank or invalid (fixes issue #48) - Fixed OSOL not tracking launched Electron processes correctly (like FrogTheFrog's Steam Gyro for CemuHook)
- Added the
ForceKillExternals
option to forcefully close externally launched processes (PreLaunchExecPath
/PostGameExecPath
) when exiting