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TravelGates

Description

The purpose of this mod is to allow players to create a network of teleportation pads that let them travel long distances very quickly.
Players are able to use the custom UI on each gate to configure it with an ID and a destination., as well as a blacklist/whitelist for gate access.
The mod was built using the Forge library.

Changelog

Version 1.0.6

Port to 1.16.4

  • No Feature Changes

Version 1.0.6

(BugFixes)

  • Added translations for GUI and CreativeTab
  • Added German Language

Version 1.0.5

(BugFixes)

  • Fixed TravelGates not functioning on Dedicated Server by adding in Data handling between the client and server.
  • Restructured client server system
  • fixed some issues with the whitelist/blacklist not working right

Version 1.0.4

(BugFixes)

  • Fixed a bug that would cause accidental teleportation between gates because Gate and Quick Gates were not sharing the same delay timer

Version 1.0.3

(BugFixes)

  • Fixed bug that would cause a rubber band effect and not allow teleportation from a Gate

Version 1.0.2

(BugFixes)

  • Fixed Text rendered in gui being shifted up or down
  • Fixed bug that made it possible for two gates to have the same ID
  • Fixed bug that did not change the destination ID of gates when the ID of that destination was changed.
  • Fixed bug that would cause Gate data from previously played world to be transferred to a newly created world.

(Misc)

  • Added more informational logging to help in issue awareness
  • Incresed time delay between teleportations
  • Cleaned up codebase a bit

Version 1.0.1

(BugFixes)

  • Added hardness and harvest information to the QuickGate block
  • Added more time in between messages being sent to player for stepping on a block that does not have access to it's destination.

(Misc)

  • Increased hardness value of Gate blocks to slow down harvest speed.
  • Updated Mod documentation
  • Removed lots of debugging messages