The purpose of this mod is to allow players to create a network of teleportation pads that let them travel long distances very quickly.
Players are able to use the custom UI on each gate to configure it with an ID and a destination., as well as a blacklist/whitelist for gate access.
The mod was built using the Forge library.
- No Feature Changes
- Added translations for GUI and CreativeTab
- Added German Language
- Fixed TravelGates not functioning on Dedicated Server by adding in Data handling between the client and server.
- Restructured client server system
- fixed some issues with the whitelist/blacklist not working right
- Fixed a bug that would cause accidental teleportation between gates because Gate and Quick Gates were not sharing the same delay timer
- Fixed bug that would cause a rubber band effect and not allow teleportation from a Gate
- Fixed Text rendered in gui being shifted up or down
- Fixed bug that made it possible for two gates to have the same ID
- Fixed bug that did not change the destination ID of gates when the ID of that destination was changed.
- Fixed bug that would cause Gate data from previously played world to be transferred to a newly created world.
- Added more informational logging to help in issue awareness
- Incresed time delay between teleportations
- Cleaned up codebase a bit
- Added hardness and harvest information to the QuickGate block
- Added more time in between messages being sent to player for stepping on a block that does not have access to it's destination.
- Increased hardness value of Gate blocks to slow down harvest speed.
- Updated Mod documentation
- Removed lots of debugging messages