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Fix 231 #232

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Jan 12, 2025
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63 changes: 34 additions & 29 deletions scene/gui/tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -802,21 +802,17 @@ TreeItem *TreeItem::create_child(int p_index) {
TreeItem *item_prev = nullptr;
TreeItem *item_next = first_child;

if (p_index < 0 && last_child) {
item_prev = last_child;
} else {
int idx = 0;
while (item_next) {
if (idx == p_index) {
item_next->prev = ti;
ti->next = item_next;
break;
}

item_prev = item_next;
item_next = item_next->next;
idx++;
int idx = 0;
while (item_next) {
if (idx == p_index) {
item_next->prev = ti;
ti->next = item_next;
break;
}

item_prev = item_next;
item_next = item_next->next;
idx++;
}

if (item_prev) {
Expand All @@ -837,10 +833,6 @@ TreeItem *TreeItem::create_child(int p_index) {
}
}

if (item_prev == last_child) {
last_child = ti;
}

ti->parent = this;
ti->parent_visible_in_tree = is_visible_in_tree();

Expand All @@ -857,13 +849,17 @@ void TreeItem::add_child(TreeItem *p_item) {
p_item->parent_visible_in_tree = is_visible_in_tree();
p_item->_handle_visibility_changed(p_item->parent_visible_in_tree);

if (last_child) {
last_child->next = p_item;
p_item->prev = last_child;
TreeItem *item_prev = first_child;
while (item_prev && item_prev->next) {
item_prev = item_prev->next;
}

if (item_prev) {
item_prev->next = p_item;
p_item->prev = item_prev;
} else {
first_child = p_item;
}
last_child = p_item;

if (!children_cache.is_empty()) {
children_cache.append(p_item);
Expand Down Expand Up @@ -943,8 +939,13 @@ TreeItem *TreeItem::_get_prev_in_tree(bool p_wrap, bool p_include_invisible) {
}
} else {
current = prev_item;
while ((!current->collapsed || p_include_invisible) && current->last_child) {
current = current->last_child;
while ((!current->collapsed || p_include_invisible) && current->first_child) {
//go to the very end

current = current->first_child;
while (current->next) {
current = current->next;
}
}
}

Expand Down Expand Up @@ -1065,8 +1066,6 @@ void TreeItem::clear_children() {
}

first_child = nullptr;
last_child = nullptr;
children_cache.clear();
};

int TreeItem::get_index() {
Expand Down Expand Up @@ -1171,7 +1170,6 @@ void TreeItem::move_after(TreeItem *p_item) {
if (next) {
parent->children_cache.clear();
} else {
parent->last_child = this;
// If the cache is empty, it has not been built but there
// are items in the tree (note p_item != nullptr,) so we cannot update it.
if (!parent->children_cache.is_empty()) {
Expand Down Expand Up @@ -4500,8 +4498,15 @@ TreeItem *Tree::get_root() const {

TreeItem *Tree::get_last_item() const {
TreeItem *last = root;
while (last && last->last_child && !last->collapsed) {
last = last->last_child;

while (last) {
if (last->next) {
last = last->next;
} else if (last->first_child && !last->collapsed) {
last = last->first_child;
} else {
break;
}
}

return last;
Expand Down
1 change: 0 additions & 1 deletion scene/gui/tree.h
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,6 @@ class TreeItem : public Object {
TreeItem *prev = nullptr; // previous in list
TreeItem *next = nullptr; // next in list
TreeItem *first_child = nullptr;
TreeItem *last_child = nullptr;

Vector<TreeItem *> children_cache;
bool is_root = false; // for tree root
Expand Down
151 changes: 0 additions & 151 deletions tests/scene/test_tree.h

This file was deleted.

1 change: 0 additions & 1 deletion tests/test_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,6 @@
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_graph_node.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_tree.h"
#endif // ADVANCED_GUI_DISABLED

#ifndef _3D_DISABLED
Expand Down
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