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README
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README
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REQUIREMENTS
------------
Qt6
FGLW
glew
boost
glm
OPTIONAL
--------
qwt-qt6 (graphs)
BUILDING
--------
> cd build
> ./compile-release.sh [threads]
alternatively:
> ./compile-clang-release.sh [threads]
RUNNING
-------
launcher:
> ./src/bengine app_critterding_launcher
single thread:
> ./src/bengine app_critterding
4 server threads (4 columns):
> ./src/bengine app_critterding_threads
alternatively:
> ./src/bengine app_admin_window
click "ld" next to "lib", navigate to src/plugins/be_plugin_app_critterding(_threads) and load .so file.
expand "lib" "be_plugin_app_critterding_threads" "Classes" and drag and drop "Critterding" to "bin"
to save critters navigate to "bin/Critterding(/threadX/Critterding)/critter_system/unit_container"
and click "sv" next to critter
to load critters click "ld" next to critter_system/unit_container
an evolved critter can be found in share
KEYS
----
F1 open admin window
F2 open control panel
F3 open system monitor
F10 toggle rendering
F11 toggle fullscreen
F12 toggle vsync
up move forward
down move backwards
left move left
right move right
home move up
end move down
[4] look left
[5] look right
[8] look down
[2] look up
[1] tilt left
[3] tilt right
MOUSE
-----
button 2 entity admin window
button 3 grab critter / food (works only on single thread)
bobke...