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Evolving Artificial Life, anew
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bobke/Critterding2
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REQUIREMENTS ------------ Qt6 FGLW glew boost glm OPTIONAL -------- qwt-qt6 (graphs) BUILDING -------- > cd build > ./compile-release.sh [threads] alternatively: > ./compile-clang-release.sh [threads] RUNNING ------- launcher: > ./src/bengine app_critterding_launcher single thread: > ./src/bengine app_critterding 4 server threads (4 columns): > ./src/bengine app_critterding_threads alternatively: > ./src/bengine app_admin_window click "ld" next to "lib", navigate to src/plugins/be_plugin_app_critterding(_threads) and load .so file. expand "lib" "be_plugin_app_critterding_threads" "Classes" and drag and drop "Critterding" to "bin" to save critters navigate to "bin/Critterding(/threadX/Critterding)/critter_system/unit_container" and click "sv" next to critter to load critters click "ld" next to critter_system/unit_container an evolved critter can be found in share KEYS ---- F1 open admin window F2 open control panel F3 open system monitor F10 toggle rendering F11 toggle fullscreen F12 toggle vsync up move forward down move backwards left move left right move right home move up end move down [4] look left [5] look right [8] look down [2] look up [1] tilt left [3] tilt right MOUSE ----- button 2 entity admin window button 3 grab critter / food (works only on single thread) bobke...
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