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Analysis of Integer Square Root Algorithms in Solidity

This project analyzes the gas cost of computing integer square roots in Solidity. This includes a number of algorithms from various projects online (with citations); some of these algorithms are new and provably correct.

An extended discussion of the results may be found in report/, specifically here.

Setup

Before running the analysis, it is necessary to ensure that hardhat is installed and the files are compiled. This may be performed by running

npm install hardhat
npx hardhat compile

Analysis

Standard Analysis

To run the analysis,

./analyze_data.sh

This script will construct a list of uint256 values and then run each value through a number of integer square root algorithms while recording the total amount of gas used per function call. After all the gas values are computed, a collection of summary statistics (max, mean, median, and standard deviation) are computed for each algorithm. From there, the individual minimum between all algorithms are computed for each uint256 value. A number of plots are made and results are tabulated.

All of the results are stored in data/. During the analysis, the correctness of each computed value (the value returned by the integer square root functions) is confirmed.

The total time to run this analysis is approximately 2.5 minutes. Approximately 30 seconds of this is due to the UniswapV2 analysis. To run the "quick" standard analysis (with UniswapV2 removed), run

./analyze_data.sh -q

The time to run this analysis is approximately 2 minutes.

Choice of Data Points

In order to compare the different algorithms, specific uint256 values must be tested. The specific values were included:

  • $2^{k}-1$, $2^{k}$, and $2^{k} + 1$ for integer values of $k$
  • $v-1$, $v$, and $v+1$ for $v = (2^{128}-1)^{2}$
  • Random values according to a loguniform distribution on $[1, 2^{256}]$ using Scipy with the random seed set to 0.

The number of deterministic values is 768. Random values were added until to the total number of unique data points was equal to 2048; the number of random samples required were 1303 for 1280 random values. While different data points will lead to different statistics, it is thought that this sample size is sufficient to determine which algorithm is most efficient.

Extended Analysis

Additional analysis may be performed to verify the results from the Appendix; only the top 4 algorithms are tested. The extended deterministic test takes approximately 8 minutes with results stored in data/extended_det/ and may be ran by

./analyze_data.sh -d

The extended random test takes approximately 4 minutes with results stored in data/extended_rnd/ and may be ran by

./analyze_data.sh -r

Results

These two tables show the summary statistics from the algorithms tested. These are Tables 2, 3, and 4 from the report.

UniswapV2 PRB OpenZeppelin ABDK OpenZeppelinV2
Max 33931 874 1015 877 823
Mean 17591 791 944 799 749
Median 17497 794 943 799 751
Std 9482 34 30 33 35
Unrolled1 Unrolled2 Unrolled3 While1 While2 While3
Max 837 837 790 1200 1152 1130
Mean 762 762 730 815 872 831
Median 765 765 730 858 907 854
Std 33 33 28 176 155 135
BitLength Linear Hyper4 Lookup4 Lookup8
Max 833 796 826 903 906
Mean 762 739 769 846 849
Median 762 739 769 846 849
Std 30 28 29 30 30

These results show how many times each algorithm was minimal. Algorithms not included were never minimal. This is Table 5 from the report.

Total 2048
UniswapV2 2
OpenZeppelinV2 2
Unrolled1 2
Unrolled2 2
Unrolled3 1188
While1 383
While2 186
While3 295
BitLength 2
Linear 2
Hyper4 2
Lookup4 2
Lookup8 2

This is the most efficient algorithm (Unrolled3) for computing integer square roots; it is also provably correct. It has the lowest mean, median, and maximum gas costs. See report/ for more information.

// SPDX-License-Identifier: 0BSD
function sqrt(uint256 x) internal pure returns (uint256) {
    unchecked {
        // Take care of easy edge cases
        if (x <= 1) {
            return x;
        }

        // If we have
        //
        //      2^{e-1} <= sqrt(x) < 2^{e},
        //
        // then at the end of initialization, we will have
        //
        //      result == 2^{e-1} + 2^{e-2}.
        //
        // This ensures that
        //
        //      abs(sqrt(x) - result) <= 2^{e-2}.
        uint256 result = x;
        uint256 e = 1;
        if (x >= (1 << 128)) {
            result >>= 128;
            e = 129;
        }
        if (result >= (1 << 64)) {
            result >>= 64;
            e += 64;
        }
        if (result >= (1 << 32)) {
            result >>= 32;
            e += 32;
        }
        if (result >= (1 << 16)) {
            result >>= 16;
            e += 16;
        }
        if (result >= (1 << 8)) {
            result >>= 8;
            e += 8;
        }
        if (result >= (1 << 4)) {
            result >>= 4;
            e += 4;
        }
        if (result >= (1 << 2)) {
            e += 2;
        }
        result = (3 << (e/2)) >> 1;

        // Perform the 6 required Newton iterations
        result = (result + x / result) >> 1;
        result = (result + x / result) >> 1;
        result = (result + x / result) >> 1;
        result = (result + x / result) >> 1;
        result = (result + x / result) >> 1;
        result = (result + x / result) >> 1;

        // We either have
        //
        //      Isqrt(x) == result      or      Isqrt(x) == result-1.
        if (result <= x/result) {
            return result;
        }
        return result-1;
    }
}

Note on License

As noted, all new algorithms and all supporting code is licensed under BSD Zero Clause License. Additional algorithms and code are from other projects and have different licenses.

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