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Merge pull request #3017 from tangkaikk/patch-12
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新增备注crossFade只作用于实时骨骼动画
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MrKylinGithub authored Aug 29, 2024
2 parents d41f011 + b6f1169 commit 48b41fd
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2 changes: 2 additions & 0 deletions versions/3.8/zh/animation/animation-component.md
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Expand Up @@ -52,6 +52,8 @@ animationComponent.crossFade('run', 0.3);

即便如此,动画组件仍提供了 `pause()``resume()``stop()` 方法,这些方法在暂停、继续以及停止正在播放的所有动画状态的同时,也暂停、继续以及停止动画的切换。

**备注:只作用于实时骨骼动画**

关于动画组件更多相关的控制接口,详情请参考 [`Animation`](%__APIDOC__%/zh/class/Animation)

## 动画状态
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