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淘宝要求文档详细,并不要微信的链接 #3002

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9 changes: 7 additions & 2 deletions versions/3.8/zh/editor/publish/publish-taobao-mini-game.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,8 @@
- **初始场景分包**

该项为可选项。<br>
勾选后,首场景及其相关的依赖资源会被构建到发布包目录 assets 下的内置 Asset Bundle — [start-scene](../../asset/bundle.md#%E5%86%85%E7%BD%AE-asset-bundle) 中,提高初始场景的资源加载速度。具体内容可参考文档 [初始场景的资源加载](publish-wechatgame.md#%E5%88%9D%E5%A7%8B%E5%9C%BA%E6%99%AF%E7%9A%84%E5%8A%A0%E8%BD%BD%E9%80%9F%E5%BA%A6)。
勾选后,首场景及其相关的依赖资源会被构建到发布包目录 assets 下的内置 Asset Bundle — [start-scene](../../asset/bundle.md#%E5%86%85%E7%BD%AE-asset-bundle) 中,提高初始场景的资源加载速度。
构建完成后,初始场景及其相关的依赖资源会被构建到发布包目录下的 assets/start-scene bundle 中。这个 bundle 不会放到远程服务器上,而是放在本地,引擎在启动阶段时就会自动从本地包内加载这个 bundle,从而加快初始场景的加载速度。

- **资源服务器地址**

Expand All @@ -50,6 +51,10 @@

![preview](./publish-taobao-mini-game/preview.png)

## 分包加载

vivo 小游戏的分包加载,详情请参考 [小游戏分包](subpackage.md)。

## 淘宝小游戏环境的资源管理

淘宝小游戏与微信小游戏类似,都存在着包体限制,超过 **4MB** 的额外资源,必须通过网络请求下载。<br>当包体过大时,可在 **构建发布** 面板配置 **资源服务器地址** 选项,将资源上传到远程服务器,详情请参考 [上传资源到远程服务器](../../asset/cache-manager.md)。
Expand All @@ -74,4 +79,4 @@

## 相关文档

- [淘宝文档中心](https://miniapp.open.taobao.com/doc.htm?docId=121719&docType=1&tag=game-dev)
- [淘宝文档中心](https://miniapp.open.taobao.com/doc.htm?docId=121719&docType=1&tag=game-dev)