Skip to content

The Canvas writing in C++11 based on nanovg

License

Notifications You must be signed in to change notification settings

cppfever/NanoCanvas

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NanoCanvas {#mainpage}

NanoCanvas is the HTML5 Canvas liked antialiased vector graphics rendering library writing in C++11 based on Mikko Mononen's NanoVG .

Feartures

  • Easy to use , with HTML5 Canvas liked API
canvas.clearColor(Colors::DarkOliveGreen); //Clear canvas with color

// Draw a rounded rectangle
canvas.beginPath()
      .roundedRect(50,50,100,100,10)
      .fillStyle(Colors::Salmon)
      .fill();

// Draw styled text
TextStyle textStyle;
textStyle.size = 36.0f;
textStyle.color = Colors::White;
textStyle.face = font.face;
canvas.fillStyle(textStyle)
      .beginPath()
      .fillText("Hello Canvas",30,190);

  • Hardware accelerated so it's fast

    Thanks for backend ports of NanoVG , now we can use NanoCanvas with OpenGL, OpenGL ES, BGFX and D3D.

Integrate to your projects

  1. Add NanoVG code to your projects and add the folder where your nanovg.h file located to your include directory. Be sure #included "nanovg.h" works on your projects.

  2. Add NanoCanvas code files under src folder in to your projects.

  3. Create Canvas with NanoVG context For example,using OpenGL 3.x as the backend renderer.

NVGcontext * nvgCtx = nvgCreateGL3(NVG_ANTIALIAS | NVG_DEBUG |NVG_STENCIL_STROKES);
Canvas canvas(nvgCtx,wndWidth ,wndHeight);
if(canvas.valid()) {
    // Everything is OK
}

4 . Draw awesome graphics Draw graphics between begineFrame() and endFrame method.

// main render loop
while ( appRunning )
{
    canvas.begineFrame(wndWidth,wndHeight);
    // Draw awesome graphics here
    canvas.endFrame();
}

Why not takes NanoVG itself ?

You can use the backend renderer as your like. You have to do that by yourself. :)


For more informations

Documemtations is avaliable.

About

The Canvas writing in C++11 based on nanovg

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 100.0%