This allows you to gain access to all cosmetics, including the unobtainable ones!
Client-side only!
- I suggest you to install an .NET SDK or any .NET implementation that supports .NET Standard 2.1.
- After that you download the project and change the
GamePath
inCosmetx/Directory.Build.props
to the path of the Gorilla Tag folder. - Then you run the
dotnet build
command. After it is done building, the plugin should be inCosmetx/bin/Debug/netstandard2.1/Cosmetx.dll
- If you get an error, you can run
dotnet restore
first.
- If the logs in:
Gorilla Tag/BepInEx/LogOutput.log
show[Message: Cosmetx] Cosmetx - Disabled
without doing anything. ChangeHideManagerGameObject
inGorilla Tag/BepInEx/config/BepInEx.cfg
under the[Chainloader]
group totrue
.
Under the MIT license.