A GraphQL API for Pokemon GO built using data from mining the
GAME_MASTER
file. The goal is to produce a unified API that developers can use to produce tools like IV checkers and team builders without needing to keep up with changes to theGAME_MASTER
themselves.
Each of the "stages" below is a different deployment. New versions will be first tested on "development" before moving on to "staging" and then finally "production":
NOTE: only "development" and "staging" will have GraphIQL, as it is a development tool and staging/production should be queried directly.
If you'd like to contribute to this project, check out the issues to see what is being requested first. Feel free to submit your own ideas as well!