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Improve the default texture quality settings #137

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merged 1 commit into from
Jan 21, 2022

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Calinou
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@Calinou Calinou commented Jan 21, 2022

Quake3e version of ioquake/ioq3#488.

  • Use the highest texture quality.
  • Use 8× anisotropic filtering by default.

Any machine made in the last 10 years (and then some) should be able to handle this :)

It's possible to get even better rendering by using 16× anisotropic filtering, but this may have a noticeable cost on older integrated graphics.

- Use the highest texture quality.
- Use 8× anisotropic filtering by default.

Any machine made in the last 10 years (and then some) should be able
to handle this :)

It's possible to get even better rendering by using 16× anisotropic
filtering, but this may have a noticeable cost on older integrated
graphics.
@ec- ec- merged commit 9113e44 into ec-:master Jan 21, 2022
@Calinou Calinou deleted the increase-texture-quality branch January 21, 2022 17:33
@ensiform
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Perhaps arm devices or integrated GPUs no? If can detect integrated without assume Intel == integrated

@Calinou
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Calinou commented Jan 21, 2022

Perhaps arm devices or integrated GPUs no? If can detect integrated without assume Intel == integrated

On Vulkan, it's possible to reliably detect integrated GPUs thanks to driver reporting: godotengine/godot#55790

There isn't an OpenGL equivalent of this API to my knowledge.

omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Improve the default texture quality settings
omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Improve the default texture quality settings
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3 participants