Releases: festivities/PrimoToon
Releases · festivities/PrimoToon
v2.0
Changelog
- FEATURE: New custom shader UI made by Meliodas
- FEATURE: Easier dropdown menu to dictate the type of material to be used(Base, Face, Weapon)
- FEATURE: Automatic material properties assignment based on material type
- FEATURE: Common textures (Empty Normal Map, MetalMap, Specular Map, Weapon dissolve, Weapon Grain and Weapon scanline) are now included
- BUGFIX: Fixed a bug where scripts weren't placed properly
- REFACTOR: Reworked the entire structure to make more sense and allow for custom features
- REFACTOR: Restructured and organized the shader to make more sense, allow for modular features and a more streamlined user experience
- REFACTOR: Renamed shader to just Primotoon rather than the original name "Primotoon/Primotoon"