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Intent to make it possible to use Godot's GraphEdit stuff with Popochiu dialogues

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fhgaha/popo_dialogue

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  1. Every time a dialog is created there is a recourse created in the same folder with _graph.res in the end of file name. For example: we create a dialogue named MyDialogue, we will see a folder created at res://game/dialogs/my_dialogue/. Inside that folder there are files

        my_dialogue.gd
        my_dialogue.tres
        my_dialogue_graph.res
    

The file my_dialogue_graph.res is the graph file. It is empty after dialogue creation.

  1. To open a graph double-click on a graph file. A window will popup. You can create nodes using RMB, and connect those nodes. To delete a node select it and press delete key.

  2. To save the graph click save button inside the graph window.

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Intent to make it possible to use Godot's GraphEdit stuff with Popochiu dialogues

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