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# Generated directories with binaries | ||
build | ||
bin | ||
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# Godot 4+ specific ignores | ||
.godot/ | ||
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# Godot-specific ignores | ||
.import/ | ||
export.cfg | ||
export_presets.cfg | ||
# Dummy HTML5 export presets file for continuous integration | ||
!.github/dist/export_presets.cfg | ||
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# Imported translations (automatically generated from CSV files) | ||
*.translation | ||
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# Mono-specific ignores | ||
.mono/ | ||
data_*/ | ||
mono_crash.*.json | ||
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# System/tool-specific ignores | ||
.directory | ||
*~ |
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project(godot-cpp-test) | ||
cmake_minimum_required(VERSION 3.6) | ||
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set(GODOT_HEADERS_PATH ../godot-headers/ CACHE STRING "Path to Godot headers") | ||
set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings") | ||
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux") | ||
set(TARGET_PATH x11) | ||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows") | ||
set(TARGET_PATH win64) | ||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") | ||
set(TARGET_PATH macos) | ||
else() | ||
message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}") | ||
endif() | ||
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# Change the output directory to the bin directory | ||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH}) | ||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}") | ||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}") | ||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}") | ||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") | ||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") | ||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") | ||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") | ||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") | ||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") | ||
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# Set the c++ standard to c++17 | ||
set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
set(CMAKE_CXX_EXTENSIONS OFF) | ||
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set(GODOT_COMPILE_FLAGS ) | ||
set(GODOT_LINKER_FLAGS ) | ||
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") | ||
# using Visual Studio C++ | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND") | ||
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if(CMAKE_BUILD_TYPE MATCHES Debug) | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi | ||
else() | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy | ||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | ||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) | ||
endif(CMAKE_BUILD_TYPE MATCHES Debug) | ||
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# Disable conversion warning, truncation, unreferenced var, signed mismatch | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267") | ||
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add_definitions(-DNOMINMAX) | ||
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# Unkomment for warning level 4 | ||
#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") | ||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | ||
#endif() | ||
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else() | ||
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#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") | ||
# using Clang | ||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") | ||
# using GCC and maybe MinGW? | ||
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set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'") | ||
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# Hmm.. maybe to strikt? | ||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes") | ||
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# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align | ||
# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers | ||
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if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android") | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes") | ||
endif() | ||
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if(CMAKE_BUILD_TYPE MATCHES Debug) | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0") | ||
else() | ||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3") | ||
endif(CMAKE_BUILD_TYPE MATCHES Debug) | ||
endif() | ||
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# Get Sources | ||
file(GLOB_RECURSE SOURCES src/*.c**) | ||
file(GLOB_RECURSE HEADERS include/*.h**) | ||
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# Define our godot-cpp library | ||
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS}) | ||
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target_include_directories(${PROJECT_NAME} SYSTEM | ||
PRIVATE | ||
${CPP_BINDINGS_PATH}/include | ||
${CPP_BINDINGS_PATH}/gen/include | ||
${GODOT_HEADERS_PATH} | ||
) | ||
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# Create the correct name (godot.os.build_type.system_bits) | ||
# Synchronized with godot-cpp's CMakeLists.txt | ||
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set(BITS 32) | ||
if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
set(BITS 64) | ||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
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if(CMAKE_BUILD_TYPE MATCHES Debug) | ||
set(GODOT_CPP_BUILD_TYPE Debug) | ||
else() | ||
set(GODOT_CPP_BUILD_TYPE Release) | ||
endif() | ||
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string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME) | ||
string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE) | ||
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if(ANDROID) | ||
# Added the android abi after system name | ||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI}) | ||
endif() | ||
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if(CMAKE_VERSION VERSION_GREATER "3.13") | ||
target_link_directories(${PROJECT_NAME} | ||
PRIVATE | ||
${CPP_BINDINGS_PATH}/bin/ | ||
) | ||
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target_link_libraries(${PROJECT_NAME} | ||
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}> | ||
) | ||
else() | ||
target_link_libraries(${PROJECT_NAME} | ||
${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a | ||
) | ||
endif() | ||
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# Add the compile flags | ||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS}) | ||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS}) | ||
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set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample") |
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# godot-cpp example / integration test | ||
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This project is used to perform integration testing of the godot-cpp | ||
extension, to validate PRs and implemented APIs. | ||
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It can also be used as a quick example of how to set up a godot-cpp | ||
project, both on the C++ side and in the Godot project itself. | ||
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## License | ||
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This is free and unencumbered software released into the public domain. | ||
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Anyone is free to copy, modify, publish, use, compile, sell, or | ||
distribute this software, either in source code form or as a compiled | ||
binary, for any purpose, commercial or non-commercial, and by any | ||
means. | ||
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In jurisdictions that recognize copyright laws, the author or authors | ||
of this software dedicate any and all copyright interest in the | ||
software to the public domain. We make this dedication for the benefit | ||
of the public at large and to the detriment of our heirs and | ||
successors. We intend this dedication to be an overt act of | ||
relinquishment in perpetuity of all present and future rights to this | ||
software under copyright law. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | ||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | ||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
OTHER DEALINGS IN THE SOFTWARE. | ||
|
||
For more information, please refer to <https://unlicense.org/> |
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#!/usr/bin/env python | ||
import os | ||
import sys | ||
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env = SConscript("../SConstruct") | ||
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# For the reference: | ||
# - CCFLAGS are compilation flags shared between C and C++ | ||
# - CFLAGS are for C-specific compilation flags | ||
# - CXXFLAGS are for C++-specific compilation flags | ||
# - CPPFLAGS are for pre-processor flags | ||
# - CPPDEFINES are for pre-processor defines | ||
# - LINKFLAGS are for linking flags | ||
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# tweak this if you want to use different folders, or more folders, to store your source code in. | ||
env.Append(CPPPATH=["src/"]) | ||
sources = Glob("src/*.cpp") | ||
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if env["platform"] == "macos": | ||
library = env.SharedLibrary( | ||
"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format( | ||
env["platform"], env["target"], env["platform"], env["target"] | ||
), | ||
source=sources, | ||
) | ||
else: | ||
library = env.SharedLibrary( | ||
"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), | ||
source=sources, | ||
) | ||
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Default(library) |
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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://dtd3q2x2ulcsi"] | ||
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[sub_resource type="Sky" id="1"] | ||
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[resource] | ||
background_mode = 2 | ||
sky = SubResource( "1" ) |
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[configuration] | ||
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entry_symbol = "example_library_init" | ||
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[libraries] | ||
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macos.debug = "res://bin/libgdexample.macos.template_debug.framework" | ||
macos.release = "res://bin/libgdexample.macos.template_release.framework" | ||
windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" | ||
windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" | ||
windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" | ||
windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll" | ||
linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so" | ||
linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so" | ||
linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so" | ||
linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so" | ||
linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so" | ||
linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so" | ||
android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so" | ||
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" | ||
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" | ||
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" |
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[remap] | ||
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importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://cswr8vy4lt7dt" | ||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://icon.png" | ||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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extends Node | ||
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var signal_emitted = false | ||
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func _ready(): | ||
var ret = $Example.my_method("Arg", FOO) | ||
assert(ret == "ArgFoo") | ||
var ret = $Example.my_method("Arg", BAR) | ||
assert(ret == "ArgBar") | ||
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var ret = $Example.my_varargs_method(Null, 1, 2, "3") | ||
assert(ret == 4) | ||
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var ret = $Example.my_static_method(1, 2) | ||
assert(ret == 3) | ||
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$Example.my_prop = Vector2(1, 2) | ||
assert($Example.my_prop == Vector2(1, 2)) | ||
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$Example.emit_signal("my_signal", 42) | ||
assert(signal_emitted == true) | ||
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# All good, exiting ;-) | ||
get_tree().quit(0) | ||
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func _on_Example_my_signal(signal_name, value): | ||
signal_emitted = value == 42 |
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[gd_scene load_steps=2 format=3 uid="uid://dmx2xuigcpvt4"] | ||
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[ext_resource type="Script" path="res://main.gd" id="1_c326s"] | ||
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[node name="Node" type="Node"] | ||
script = ExtResource( "1_c326s" ) | ||
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[node name="Example" type="Example" parent="."] | ||
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[connection signal="my_signal" from="Example" to="." method="_on_Example_my_signal"] |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=5 | ||
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[application] | ||
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config/name="GDExtension Test Project" | ||
run/main_scene="res://main.tscn" | ||
config/features=PackedStringArray("4.0") | ||
config/icon="res://icon.png" | ||
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[native_extensions] | ||
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paths=["res://example.gdextension"] | ||
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[rendering] | ||
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environment/defaults/default_environment="res://default_env.tres" |
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