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4 changes: 2 additions & 2 deletions package-lock.json

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "three-meet",
"version": "0.24.1",
"version": "0.25.0",
"description": "A low-fantasy 5E hack for dark times",
"author": "R.G. Wood <ric@grislyeye.com> (https://grislyeye.com)",
"homepage": "https://github.com/grislyeye/three-meet#readme",
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4 changes: 2 additions & 2 deletions pages/characters/attributes.md
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Expand Up @@ -21,7 +21,7 @@ Attribute

Raw strength, stamina, and combat prowess.

Added to [Stamina](../../pages/combat/stamina.md), and melee [Attacks](../../pages/combat/attacks.md) and [Damage](../../pages/combat/attacks.md) rolls.
Added to [Stamina](../../pages/combat/stamina.md), and melee [Attacks](../../pages/combat/attacks.md) and [Stress](../../pages/combat/attacks.md) rolls.

</section>

Expand All @@ -33,7 +33,7 @@ Attribute

Wits, speed, agility, dexterousness, charm, perceptiveness, and guile.

Added to [Initiative](../../pages/combat/index.md#initiative), [Defence](../../pages/combat/attacks.md#defence), and ranged [Attacks](../../pages/combat/attacks.md) and [Damage](../../pages/combat/attacks.md) rolls.
Added to [Initiative](../../pages/combat/index.md#initiative), [Defence](../../pages/combat/attacks.md#defence), and ranged [Attacks](../../pages/combat/attacks.md) and [Stress](../../pages/combat/attacks.md) rolls.

</section>

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4 changes: 2 additions & 2 deletions pages/classes/cunning.md
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Expand Up @@ -2,7 +2,7 @@

Class

| Level | Proficiency | Stamina | Cunning Damage | Features |
| Level | Proficiency | Stamina | Cunning Stress | Features |
| ---- | ----------- | ------- | -------------- | - |
| 1st | +2 | 8 | 1d6 | +1 [Cunning](../../pages/characters/attributes.md#cunning) <br> Proficient: Cunning Saves <br> Proficient: Any 1 skill <br> Expert Equipment <br> Cunning Attack <br> Expertise <br> Archetype
| 2nd | +2 | +1d8 | 1d6 | Cunning Action |
Expand All @@ -23,7 +23,7 @@ You start with the following items:

1st-level Cunning class feature

You can deal extra **Cunning Damage** damage to one creature you hit with an attack, if you have advantage on rolls with a [Light Melee Attack](../../pages/combat/attacks.md#describing-attacks).
You can deal extra **Cunning Stress** damage to one creature you hit with an attack, if you have advantage on rolls with a [Light Melee Attack](../../pages/combat/attacks.md#describing-attacks).

## Expertise

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2 changes: 1 addition & 1 deletion pages/classes/mighty.md
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Expand Up @@ -71,7 +71,7 @@ When you roll a 1 or 2 on a damage die for an attack you make with a melee weapo

1st-level Berserker archetype feature

On your turn, you can use your surge to enter a rage as a [Bonus Action](../../pages/combat/bonus-actions.md). While raging, you reduce any damage you take by **1d4**.
On your turn, you can use your surge to enter a rage as a [Bonus Action](../../pages/combat/bonus-actions.md). While raging, you reduce any [Stress](../../pages/combat/stress.md) you take by **1d4**.

Your rage lasts for 1 minute.

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24 changes: 19 additions & 5 deletions pages/classes/wise.md
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Expand Up @@ -74,7 +74,7 @@ You can sense and purify small amounts of [Close](../../pages/rules/distance.md)

1st-level Elementalist archetype feature

When you are unseen you can use your [Action](../../pages/combat/actions.md) to transform into an **Animal** (Common Creature, **Defence** 10 + Wisdom + Cunning, **Stamina** Wisdom + your level, **Light Melee Attack** 1d6) *or* transform back. If you lose all your **Stamina** in this form you transform back and take any left over damage.
When you are unseen you can use your [Action](../../pages/combat/actions.md) to transform into an **Animal** (Common Creature, **Defence** 10 + Wisdom + Cunning, **Stamina** Wisdom + your level, **Light Melee Attack** 1d6) *or* transform back. If you lose all your **Stamina** in this form you transform back and take any left over [Stress]().

You can use this feature twice. You regain expended uses when you finish a [Rest](../../pages/rules/rests.md).

Expand Down Expand Up @@ -128,7 +128,7 @@ When you use your **Animal Form** feature you gain an additional **1d4 + 4 Stami

When you transform you can choose one of the following for your new form:

* You add your **Wisdom** to your attack damage
* You add your **Wisdom** to your [Stress]() with [Attacks]()
* You can see in darkness
* You become proficient in **Athletics** or **Stealth**

Expand Down Expand Up @@ -232,21 +232,35 @@ You can touch a willing creature (including yourself) who isn't wearing armour,

2nd-level Sorcerer archetype feature

You gain the **[Corrupted](../../pages/rules/conditions.md#corrupted) (Ud8 Resource)** condition. You must **Tap** this [Resource](../../pages/rules/usage.md) every time you use one of your class features.
You gain a **Corrupted (Ud20 Resource)** that tracks your diminishing humanity. You must **Tap** this [Resource](../../pages/rules/usage.md) every time you cast a spell.

Each time it is **Exhausted** you take [Stress]() as corruptive forces overwhelm your body and mind. As determined by the level of the class feature you are using:

| Spell Slot | Stress |
| ---------- | ------ |
| 1st | 2d6 |
| 2nd | 4d6 |
| 3rd | 6d6 |
| 4th | 7d6 |
| 5th | 8d6 |

[Afflictions](../../pages/combat/afflictions.md) gained by this [Stress]() involves a warping of your mind or form.

</section>

### Improved Stricken

2nd-level Sorcerer archetype feature

You can add your [Wisdom](../../pages/characters/attributes.md#wisdom) to the damage of your [Stricken Attack](#stricken).
You can add your [Wisdom](../../pages/characters/attributes.md#wisdom) to the **Stress** of your [Stricken Attack](#stricken).

<section class="spell">

### Insidious Whispers

2nd-level Sorcerer spell

You summon unseen spirits that whisper three, horrific secrets in the ears of your enemies. Each whisper deals 1d4+1 damage to one or several **Close**, **Nearby** or **Far Away** creatures. When you cast this spell using a 2nd level **Spell Slot** or higher, you can send an additional whisper each slot above 1st.
You summon unseen spirits that whisper three, horrific secrets in the ears of your enemies. Each whisper deals 1d4+1 [Stress]() to one or several **Close**, **Nearby** or **Far Away** creatures. When you cast this spell using a 2nd level **Spell Slot** or higher, you can send an additional whisper each slot above 1st.

</section>

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36 changes: 36 additions & 0 deletions pages/combat/afflictions.md
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@@ -0,0 +1,36 @@
# Afflictions

Rule

When you are taken [Out of Action](../../pages/combat/stress.md#out-of-action) you acquire can a lingering injury or trauma, called an **Affliction**. Roll a **d20** and refer to the table below:

| d20 | Affliction |
| --- | -
| 1-2 | **Death.** You are not alive anymore.
| 2 | **Deep Wound.** Permanently reduce you [Might]() by 1.
| 3 | **Head Injury.** Permanently reduce you [Cunning]() by 1.
| 4 | **Corrupted.** Permanently reduce you [Wisdom]() by 1.
| 5 | **Withering.** Each time you [Rest]() you must make a **Difficulty 15 Might Check** or you do not regain any [Stamina]().
| 6 | **Stupor.** You have [Disadvantage]() on all [Cunning]() and [Wisdom]() [Checks]() and [Saves]().
| 7 | **Pained.** When you take [Stress]() you must make a **Difficulty 15 Might Save** or lose your next [Action]().
| 8 | **Impaired.** You arm or hand is impaired. You can only use one hand and have [Disadvantage]() on [Might Checks]().
| 9 | **Slowed.** Your movement is impaired. Your speed is halved and you have [Disadvantage]() on [Cunning Saves]() and **Initiative**.
| 10 | **Panic.** Until you [Rest]() you have [Advantage]() on all [Cunning]() [Checks](), [Saves]() and [Attacks](). And you have [Disadvantage]() on all [Wisdom]() and [Might]() [Checks](), [Saves]() and [Attacks]()
| 11 | **Blinded.** Your vision is impaired. You have [Disadvantage]() on [Checks]() related to sight.
| 12 | **Deafened.** Your hearing is obscured in some way. You have [Disadvantage]() on [Checks]() related to hearing.
| 13 | **Despair.** You, and anyone who can hear you, have [Disadvantage]() on [Cunning]() [Saves]() and [Attacks](). Each time you [Rest]() you can make a **Difficulty 10 Wisdom Save** to recover from this **Affliction**.
| 14 | **Frightened.** You, and anyone who can hear you, have [Disadvantage]() on [Wisdom]() [Saves](). Each time you [Rest]() you can make a **Difficulty 10 Wisdom Save** to recover from this **Affliction**.
| 15 | **Exhausted.** You are [Disadvantaged]() until you [Rest]().
| 16 | **Mania.** Until you [Rest]() you have [Advantage]() on [Melee Attacks](). And when you make an [Attack](), [Attacks]() against you have [Advantage]() until your next **Turn**.
| 17 | **Lose Weapon.** You lose a weapon you were wielding.
| 18 | **Lose Armour.** You lose an item or armour you were wearing.
| 19 | **Marked.** You gain a permanent mark, such as a scar or involuntary tick.
| 20 | **Resurgent.** You regain **1d4** [Stress]() and have [Advantage]() on all [Checks](), [Saves]() and [Attacks]() for 1 minute.

If someone successfully tends to you using [Medicine]() you have [Advantage]() when you roll for an **Affliction**.

## Recovery

Rule

How permanent are you Afflictions? [TODO]
10 changes: 5 additions & 5 deletions pages/combat/attacks.md
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Expand Up @@ -8,7 +8,7 @@ You can make one **Attack** per turn. When you make an **Attack**:
2. Make a [Check](../../pages/rules/rolling/checks.md)
3. Add your [Proficiency](../../pages/rules/proficiency.md) if you are proficient with the **Attack**
4. The difficulty is the opponent's **Defence**
5. If you hit, roll for damage and take that from the target's [Stamina](../../pages/combat/stamina.md)
5. If you hit, make a [Stress](../../pages/combat/stamina.md#stress) roll and take that from the target's [Stamina](../../pages/combat/stamina.md)

## Describing Attacks

Expand All @@ -18,14 +18,14 @@ Attacks are described by a number of **Tags** listed in parentheses after its na

| Tag | Description |
| --------- | - |
| Finesse | You can add your [Cunning](../../pages/characters/attributes.md#cunning) instead of [Might](../../pages/characters/attributes.md#might) to melee damage, and attack rolls.
| Finesse | You can add your [Cunning](../../pages/characters/attributes.md#cunning) instead of [Might](../../pages/characters/attributes.md#might) to melee [Stress](), and attack rolls.
| Light | Can be used for [Off-hand Attacks](../../pages/combat/bonus-actions.md#off-hand-attack).
| Melee | Melee attack. Add your [Might](../../pages/characters/attributes.md#might) to the attack roll, and damage.
| Ranged | Ranged attack. Add your [Cunning](../../pages/characters/attributes.md#cunning) to the attack roll, and damage.
| Melee | Melee attack. Add your [Might](../../pages/characters/attributes.md#might) to the attack roll, and [Stress]().
| Ranged | Ranged attack. Add your [Cunning](../../pages/characters/attributes.md#cunning) to the attack roll, and [Stress]().
| Spell | Spell attack. Add your [Wisdom](../../pages/characters/attributes.md#wisdom) to the attack roll. Damage is unmodified. You are always [Proficient](../../pages/rules/proficiency.md).
| Thrown | You can throw this weapon to make a ranged attack.
| Two-Handed | You require two hands to use this attack.
| Versatile | You can use this damage if the attack is made with two hands.
| Versatile | You can use this [Stress]() if the attack is made with two hands.

## Defence

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2 changes: 1 addition & 1 deletion pages/combat/bonus-actions.md
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Expand Up @@ -17,7 +17,7 @@ You can make the following **Bonus Actions** by default:

Bonus Action

If you're wielding a [Light](../../pages/combat/attacks.md#describing-attacks) melee weapon you can use your other hand to make an attack with another **Light** melee or thrown weapon. Don’t add your [Attribute](../pages/characters/attributes.md) to the damage, unless that modifier is negative.
If you're wielding a [Light](../../pages/combat/attacks.md#describing-attacks) melee weapon you can use your other hand to make an attack with another **Light** melee or thrown weapon. Don’t add your [Attribute](../pages/characters/attributes.md) to the [Stress](), unless that modifier is negative.

</section>

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20 changes: 17 additions & 3 deletions pages/combat/stamina.md
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Expand Up @@ -4,13 +4,27 @@ Rule

**Stamina** represent a combination of physical and mental durability, grit, willpower, and just plain luck:

+ When a creature takes damage, it is subtracted from its **Stamina**.
+ When a creature takes **Stress**, it is subtracted from its **Stamina**.
+ When a creature drops to 0 **Stamina** it dies.

## Damage
## Stress

Rule

**Stamina** damage is abstract. It doesn't just represent physical harm. It can represent mental stress, off-balance, misfortune, or shock.
**Stamina** damage is abstract. It doesn't just represent physical harm. It can represent mental stress, off-balance, misfortune or shock.

A successful [Attack](../../pages/combat/attacks.md) might translate to a near miss that knocks you off-balance, a palpating fear you're outmatched, a light scratch, or temporary concussion. Or, of course, a direct hit.

## Out of Action

Rule

When you lose all your **Stamina** you are **Out of Action** and are unable to participate in the ongoing situation.

You can recover when you:

* Gain **Stamina**
* Are stabilised using the [Medicine Skill](../../pages/characters/skills.md#medicine)
* Take a [Rest](../../pages/rules/rests.md)

When the fight is over/are out of danger, you must roll for an [Affliction](../../pages/combat/afflictions.md) to see what happened to you.
16 changes: 0 additions & 16 deletions pages/rules/conditions.md
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Expand Up @@ -37,20 +37,4 @@ Condition (optional)

</section>

<section class="summary">

## Corrupted

Condition

**Corrupted** is a [Resource](../../pages/rules/usage.md) that tracks your diminishing humanity. It's **Tapped** each time you make a corrupted action, such as using ruinous magic or using a cursed magic item.

Each time it is **Exhausted** you undergo an unpleasant transformation. Roll on the Corruptions table below. Your Corruption then **Replenishes** at the next lower die. It stays at Ud4 once you reach Ud4.

| d20 | Corruption |
| --- | ---------- |
| 1-5 | **Withered.** Foul energies seep into your flesh, withering your body. Reduce your [Might](../../pages/characters/attributes.md#might) by 1.

</section>

</section>