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Add: Improvised action #141

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4 changes: 2 additions & 2 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "three-meet",
"version": "0.29.0",
"version": "0.30.0",
"description": "A low-fantasy 5E hack for dark times",
"author": "R.G. Wood <ric@grislyeye.com> (https://grislyeye.com)",
"homepage": "https://github.com/grislyeye/three-meet#readme",
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14 changes: 12 additions & 2 deletions pages/combat/actions.md
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Expand Up @@ -48,11 +48,21 @@ You make a **Cunning Stealth Check** in an attempt to hide. While hidden you hav

<section class="summary">

## Improvise
## Improvised Action

Combat Action

At the GM's discretion, other actions can be improvised. You can also improvise an **Improvised Attack (Melee 1d4, Ranged 1d4)**, such as with a sharp bunch or thrown chair.
At the GM's discretion, other actions can be improvised by players. Typically, these actions might involve a [Check](../../pages/rules/rolling/checks.md). For particularly powerful **Improvised Actions**, failure may result in a penalty.

</section>

<section class="summary">

## Improvised Attack

Attack

You can also make an **Improvised Attack (Melee 1d4, Ranged 1d4)**, such as throwing a chair or lighting a weapon on fire. At the GM's discretion, damage may be improvised (anything from 1d4 to 4d10).

</section>

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