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Acolyte background #25

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1 change: 1 addition & 0 deletions _sidebar.md
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+ [Proficiency](pages/rules/proficiency.md)
+ [Rests](pages/rules/rests.md)
+ [Backgrounds](pages/backgrounds/index.md)
+ [Acolyte](pages/backgrounds/acolyte.md)
+ [Knave](pages/backgrounds/knave.md)
+ [Classes](pages/classes/index.md)
+ [The Mighty](pages/classes/mighty.md)
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31 changes: 31 additions & 0 deletions pages/backgrounds/acolyte.md
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# Acolyte

You have spent your life in the service of the gods, tending your flock (or cult), performing sacred rites and offering sacrifices.

| Level | Background Features |
| ----------------- | - |
| 1st | +1 [Wisdom](pages/characters/attributes.md?id=wisdom), Proficient: Religion, Rejoice, Speciality |

### Rejoice

You can spend 10 minutes inspiring your allies with a stirring speech, devout prayer, or mysterious ritual. Anyone participating who shares at least one allegiance with you gets advantage on their next [check](pages/rules/rolling?id=checks).

### Speciality

Choose a speciality and gain it's features. Acolyte specialities include: Cleric.

## Cleric

You are a warrior of the faithful, dedicated to taking the fight directly to the enemies of your faith.

| Level | Speciality Features |
| ----------------- | - |
| 1st | Proficient: Bludgeoning Weapons, Chosen, Divine Sense |

### Chosen

Your fervour has not gone unnoticed. The gods have singled you out for great things. You may choose on of the following restricted archetypes: [Blessed](pages/classes/wise.md?id=blessed).

### Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you
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Too magical for a regular background?

34 changes: 33 additions & 1 deletion pages/classes/wise.md
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### Archetype

Choose an archetype and gain it's features. The Wise archetypes include:**Sorcerer**.
Choose an archetype and gain it's features. The Wise archetypes include: Blessed and Sorcerer.

## Blessed

You are chosen of the gods and their holy light shines through you.

| Level | Archetype Features |
| ---- | - |
| 1st | Bless, Miracles, Proficient: Persuasion |

### Blessing

You can touch one willing creature. For 1 minute the target can roll a d4 and add the number rolled to one [saves](pages/rules/rolling.md?id=saves) or [saves](pages/rules/rolling.md?id=check). It can roll the die before or after making the roll. The effect then ends.

### Miracles

You can perform one of the miracles below once per rest. Each miracle takes an action to perform.

#### Miracle: Halo

You can manifest a radiant halo. It sheds light in a 30-foot radius. You can bless up to three creatures of your choice who are touched by this light. For 1 minute whenever a target makes an attack roll or a saving throw, the target can roll a d4 and add the number rolled to the [saves](pages/combat/attacks.md) or [saves](pages/rules/rolling.md?id=saves).

#### Miracle: Healing Touch

A creature you touch regains a number of hit points equal to 1d8 + [Wisdom](pages/characters/attributes.md?id=wisdom) modifier.

#### Miracle: Healing Word

A creature of your choice that you can see within 60 feet regains hit points equal to 1d4 + your [Wisdom](pages/characters/attributes.md?id=wisdom).

#### Miracle: Sacred Light

A shaft of holy light breaks upon a creature that you can see within 60 feet. The target must succeed a [Cunning](pages/characters/attributes.md?id=cunning) [save](pages/rules/rolls?id=saves) or take 1d8 damage.

## Sorcerer

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